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Developer Blogs > Page 4

Brain Damage - Wed 25 Apr 2012
In a vain attempt to alleviate some whines, I have decided to add an additional quest to allow a Riftwalker to see more detailed information about his entity. An attempt at helping the rep grinders to understand that their efforts have been worth it, but will it work? Only time will tell... ETA in t
Moss Moss
Wizard
Shops and Ship Manifests - Wed 25 Apr 2012
For the last several weeks, I've been working on the beginnings of one of the ways for members of the merchant marines to gain reputation. I'm adding a new type of 'selling' command in order to allow players to sell of everything from their cargo holds of their ship at once. Players will be able to
Tarken Tarken
Magus
About stats and offensive skills - Thu 05 Apr 2012
So far I've coded three guilds, and currently I'm supervising a total of four guilds. Three of them rely more or less on skills for damage. So, this should be my area of expertise, so to say. (Probably isn't, but at least I'm trying!)

I've gathered people think stats and skills should affect more
Heidel Heidel
Sage
The Unbearable Lightness of 'eqset' - Sat 31 Mar 2012
The background

As some of you, at least those who have paid some attention to news updates group, may already know, I recently made several enhancements to the 'eqset' command. This command, while useful, had various minor usability flaws, such as that it required you to have
Ggr Ggr
Warlock
The Workings of the American Magus Afloat - Tue 27 Mar 2012
This past January marked my 3rd year as a wizard here on BatMUD, and my has it been getting busier and busier. I've worked on many things over the years and have a fair share of projects and responsibilities. I took the last two weeks or so off for the most part, as I finally beat Favorit's bugfixi
Tarken Tarken
Magus