Hello all,
If somebody has an opinion which of the choises would be best, do vote and we'll see if we shall do something. And if somebody comes up with an idea outside the options, feel free to suggest it and we'll shoot it down. :)
Some clarifications
The first part
The options 1 and 2 are the way things are currently done, where you get the same message for the same damage-rolls regardless whether the opponent resisted the damage or not. With options 3 &4 you would always score tiny hits against resisters, so the absolute messages would vary depending on mobs, but you could see the actual effects reflected in the messages.
The second part.
The options 1 & 3 are like they currently are, if you hit alot of damage to a big mob, it will always be just small marks, as the damage is puny compared to the current hps of the mob. Also, even small hits will show as heart tissues when killing bunnies.
With options 2 & 4 the messages would partly depend on damage vs hps, like now, but also partly about the actual damage done. So, a big crit against a big mob could cause some noticeable change in the message if it wasn't resisted that is. The situation wouldn't really change with bunnies in this option either.
Option 5.
Your <slash> <barely scrapes> monster <making heart tissue fly> = first part depends on hit damage and has a extra part about damage that got through after prot+resist // end part depends on damage vs. hps.
-Era of idling