1) 'cruise compass' If it's not been coded.
2) Weaken the damn crew. It's fine with me that they flip, habotanks get
enough gravy as it is. But their hit points are absolutely crazy. They have
the hit points of monsters that AREN'T SUPPOSED TO BE KILLED.
I'm definitely working on (2), although the bug is eluding me. So far (since
it is easier to test for), I've made it so that crew won't get those insane
cold/phys resistances anymore.
That change will be effective for any npc ships loaded from now on.