Well, the same thing goes for ships - leave a harbor, and you're vulnerable.
There is of course "help player killing" for PvP issues. As ship-related items
become more and more developed, I will hold player ship vs player ship combat
to a corresponding standard.
With all due respect: that is so full of s***.
Why does everything in this game have to do with pvp?
You forget, that pvp rules do not apply to ship combat. You don't
die when somebody shoots you down. You lose time, money and interest
on this game as you need to gather your belongings from the bottom
of the ocean and buff up again.
Why does a 15-20M ship that you've spent so much time and effort
have to be a target of one players ridicule so easily?
You really should step into a mortals boots for awhile, and for
example gather that 20M of money and decent gear without
just typing eval find_player("me")-add_money(20M);
Then wait for months for somebody to finish the ship, and
then go out sailing, just to get shot down and be ruined
of your game for the next hour and a half just because some
dude with even more time than you decided you're toast.
And what can you do about it? NOTHING.
Again, with respect - you're not thinking straight here.
You think sitting there above the clouds you can make a fair
judgement on this issue. Think again.
95% of the players I've talked about this (Ulver didn't seem to
agree with this, but he shouldn't count) say that they
would be prepared to buy a large ship and do more for the game
if there weren't the pirates.
I'm going to point for the oompteenth time to the best example
in existence: World of Warcraft. That game has the _perfect_
setup for pvp. It has servers for pve-players that can be
undisturbed if please, but can get loads of pvp action with
one push of a button (enable pvp) when you become a sitting
duck. Or just rush to the opposing factions city and fight
your heart out. I call that you give us the same here.
If one wants to be left alone and experience the game without
childish harrasment, one could do so.
Stop living in 1998 and smell the present day.