Gore wrote:
I think Melemkor already made it clear in his previous
post that player killing rules do apply to ship combat.
No, we have no intention of setting up a forced-PvE
version of BatMUD.
Perhaps it is you who should read what has been replied
to you, instead of claiming that we don't see your point.
I see your point, and I disagree with it. Based on the
ratings of your posts, it atleast looks like others dis-
agree with you as well.
++ Gore
P.s. Incidentally, in that perfect PvP-game, corpsecamping
and repeated ganking of players with no chance at defending
themselves is prefectly normal, as anybody who has ever
visited STV will know

Cling to the old school if you will. I still want to point out that
forced pvp is a bit lame. And people who do it well, know
where to hit and how. Players getting on their way pay the price
without any means of defending themselves. This includes ships.
I can only distress so much how a sinking ship just before boot
feels like.
Would you atleast consider these:
1) A module for a ship that when being attacked, shields the
ship on command and roots it to its place for ~10 mins or so.
Works once per hour. This module also slows down the ships
normal maneuvering and perhaps something else.
2) Enlarge the area of non-combat around shipyards and piers.
3) Ship module that cloaks your ship permanently/once per
hour giving it a better chance to flee.
4) Lessen the time for a ship to sink dramatically, so that
it doesn't take ages to recover it. Or again a module that
could scuttle the ship really fast forcing the pirate act
quickly if he wants to loot the ships cargo holds.
Or something along those lines. It's just so utterly
frustrating to be in the mercy of 24/7 players who have
it all, and can make a ridicule out of anyone, making
them think twice if they want to continue playing.
(And no, I'm not quitting).