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BatMUD Forums > Guilds.nergal > Re: Flesh cocoon mutation is barely useful...

 
 
#1
22 Apr 2019 13:26
 
 
As a small nergal carrying loots is a problem, especially when i have 3 minions
and 3 diseases on.
I was hoping flesh cocoon could be useful as mage's floating disc. But taking
items out of cocoon costs huge amount of SP (~500+) while the capacity of
cocoon is not impressive at all...

I think it makes sense if cocoon capacity going up with reps(Apex, Morphology,
etc), not sure if that's the case.
However it would nice to remove the SP cost of using it...

Thanks!

 
Rating:
1
Votes:
1
 
 
Async
55d, 3h, 5m, 30s old
Level:
75
 
 
#2
22 Apr 2019 16:33
 
 
I couldn't agree more. The cocoon is basically unusable as it is, and certainly
not worth the spmax drain on top of all of the ones we already have to deal
with.

I like Golloth's idea about doing some small damage to the items you put into
it to discourage people from using it to store their eq, and then removing the
sp cost. That would make it at least usable (although it really could use a
capacity increase also).

 
 
 
Marvin
3y, 201d, 22h, 39m, 36s old
Level:
92