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BatMUD Forums > Guilds.channellers > new spell

 
 
#1
21 May 2010 19:32
 
 
I've added the spell "absorption aura" to the guild for testing. Let's see how
it works.

The idea behind the spell is an alternative to energy aura, i.e. you can only
have one up at a time. The absorption aura is intended to be used in
situations where the channeller is taking a lot of mana, fire, or lightning
damage, as it sucks up some of that energy to lower the incoming damage.
However, this absorbed damage is stored rather than wasted. The next mana,
fire, or lightning damage spell you throw back will use up some of that
absorbed damage to add to the spell's effect.

As an example: let's say you have absorption aura up and take a hit from a
levin bolt for 100 damage. The aura absorbs 10 of that damage, so you only
take 90. The next mana damage spell you throw back will add that 10 damage to
its effect, whether it is channelball, magic missile, golden arrow, or the
like. If you get hit by three golden arrows for 400 each, and the aura takes
40 off the damage from each, then you have 120 bonus damage stored. This would
be added in the form of 20 to each of the next six magic missiles, 40 to each
of your next 3 channelballs, or 120 to your next golden arrow. In other words,
you can't put +massive damage on a weak spell.

Meanwhile, if you take 300 damage from a forked lightning spell, the aura
would suck up 30 of that damage (so you'd take 270) and give you 30 lightning
bonus damage. It would not affect the mana damage stored, nor can you add
bonus lightning damage to a mana-damage spell (or vice versa). All 3 damage
types are stored and released independantly from the others.

The maximum amount you can store, the amount of damage the spell absorbs, and
the amount max you can add per blast of your own are affected by many
features, most notably your channeller masteries. If at any time you end up
with more stored energy than you can control, the rest is bled off in a
beneficial party-wide effect.

The spell isn't working until reboot. Give it a try and see what you think.
Remember, it works best in situations where you're taking a lot of spell
damage, and might be useful in pkilling for that reason.

Shinarae Lluminus

 
 
 
Shinarae
A r c h w i z a r d
2y, 134d, 17h, 51m, 28s old
Level:
200 [Wizard]