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BatMUD Forums > Guilds.barbarian > Re: Barbarian Epr and Eps use.

 
 
#1
22 May 2011 13:12
 
 
At the moment when a barbarian hits 0eps it really makes your game experience
rather booring and it usually only happens in partys.
I have heard rumors that you are trying to make this game more party based so I
have tried to figure out where the problem is.

The problem is that the biggest epr source is Heal all, Bard or Druid. You cant
always get a bard(pretty rare even), a lvl 50 barbarian usually dont get a
party with a tarmalen/druid(not many druids only) and heal all is very random.
I know that there is ranger guild that improves epr alot, but should every
barbarian/nomad be a ranger when even our guards say "Rang err trree Wank
err" or something similar?
There is beastmasters that saves alot of eps, but still wount improve you when
you hit 0eps.
Yes we have camping skill that gives about 25% back(if outside) and fire
building if you manage to get it to work after 3 tries.

Some numbers:

Outdoors:
Takes me about 18mins to regen from 0-400eps out of combat without heal
all,camping and fire.
With camping you get it down to about 10mins and if fire is added to that about
6-7mins.

Indoors:
Not worth doing.

Full eps is enough for about 12 skill uses and even less for those with low
endurance skill.
When comparing epr and spr, you gain 1/4 of a skill use every tick while
spellcasters gain a spell use in that same time. So short party regens really
dont help in this matter(with camping you get about 50% of full eps while the
casters get full sps).

I have prob. forgot to mention alot and prob. some highbie can regen eps like
casters regen sps.

Suggestions:
One thing would be to increase the eps pool for nomads by 50%, increase the
skill cost by 50% and doubble the epr. Increasing the eps pool would save
rangers from wasting their camps when getting an increase in epr. It would make
heal alls less effective but give some reliable epr instead. This would also
bring out the trait Nomad abit more when you have a bigger eps pool than a evil
relig.
Increase skill max on camping and fire building to 60%(even druids have 55% in
both). It would make fire building work better and give abit back from the ep
pool increase.
Make blessing of tarmalen abit more newbie friendly so that it uses % of sps
instead of 500. It depletes a newbie tarmalen while a highbie tarmalen wount
even notice the sps loss. The timer already gives an huge bonus to tarmalens
with high rep.
Then endurance could affect l&b also(never seen anything else than 5eps use
that I remember).

I am not trying to get barbarians overtuned, but I would like to be able to do
something in partys and not only save eps "If there comes a bigger
one"(some times I dont even say that Im barb just so that I can off
instead=).

 
Rating:
-4
Votes:
8
 
 
Patriot
220d, 8h, 44m, 34s old
Level:
80
 
 
#2
09 Jun 2011 11:34
 
 
Really nice thoughts! I hope some wizard will spend a minute thinking about
them...

 
Rating:
-3
Votes:
3
 
 
Argonath
124d, 18h, 20m, 37s old
Level:
90
 
 
#3
09 Jun 2011 16:36
 
 
Argonath wrote:
Really nice thoughts! I hope some wizard will spend a minute thinking about
them...
I'll take a look at them tonight and provide some commentary. I haven't given
this guild much love since I inherited it, maybe it's time for some upgrades.

-- Lord Tarken Aurelius, the Sage

 
Rating:
-1
Votes:
1
 
 
Tarken
W i z a r d
2y, 45d, 15h, 22m, 10s old
Level:
115 [Wizard]