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BatMUD Forums > Guilds.nun > Re: Few pointers about Nuns

 
 
#1
07 Mar 2014 12:46
 
 
- Like said on nun channel, would love to hear thought process about saving
throw on WoL. WoL already has much drawbacks (long cast time, non spammable
nature, nontunable damagetype, limited availability) and only wussy spells
like the level of magic missile usually have saving throw not the "best i can
throw at your face" nukes. Is it really justified in this niche spell?

- Wrath of las is missing/bugging out on one refresh-message. Around 20% of
time it wont give out any message when you are ready to cast the spell again.

- There is bug in code related to tasks that pop items when the nun doing the
task enters the room: If you enter a room through a syntax/non natural exit
the item wont pop. For example "enter building" wont pop it before you guess
its there and for example do a dimdoor and hop out/in again from there. This
at least the case in tasks like hands of healer (the wounded nuns) and holy
trial II (pieces)

- There is an old really annoying and bad feature still related to tasks where
you hunt pieces from areas and try to find them with "glows" that should
indicate if there is a piece on area or not. The way its made makes it totally
random if the glow is correct cause its related how the area is coded or
divided by the coder. Im sure there are better ways to tag (in a way player
has even a slight chance to figure out if glow/not glow is correct) than this
randomness that is not in any way possible to check by the player how the
places are divided. For example matching it with area name from "whereami" for
example "Faerie forest" or matching with global coordinates of the room. This
is the case for example in tasks like Angelique and holy trial II

- In new tasks where you dive into special instances (like tomb raider)
monsters break your casts even when block your movement. Blocking check could
be before cast break like on normal blockers

- When failing a restore manually by giving the scroll to sister Bernadette
she says she will store the scroll for the guild, still the sphere whines that
scroll was lost... Bernadette plz stop losing my scrolls

- "ncloak" should not drop when log in from ld.

- Relic handling has tad high fail chance even with high skill% and
elderhood+synod bonus. Chatted with Frenor about this and agree with him on
the subject. It already has steep sp cost and not able to do it instant. It
could be almost foolproof with 100% skill and elderhood bonus. At least
failing to wear shouldn't cost 100 sp

- Nunguild shopkeeper on some of the items saves the last item from pile and
some items sells it making items jump numbers. Either make it to keep the last
item always, items keep their spots even with 0 in stock or shopkeeper could
sell all items and make them jump but make it follow some logic

Damn ran out of space again,
Sister Zerks

 
Rating:
2
Votes:
2
 
 
Zerks
3y, 206d, 6h, 32m, 51s old
Level:
105
 
 
#2
27 Dec 2018 16:57
 
 
Zerks wrote:
- There is bug in code related to tasks that pop items when the nun doing the
task enters the room: If you enter a room through a syntax/non natural exit
the item wont pop. For example "enter building" wont pop it before you guess
its there and for example do a dimdoor and hop out/in again from there. This
at least the case in tasks like hands of healer (the wounded nuns) and holy
trial II (pieces)
I think I managed to get this resolved. I spent a few hours looking at some of
this task code a found a few other issues. I put in a lib fix last night before
boot, so maybe these will be less tricky. Alas, you were right, special syntax
rooms circumvent a handful of things. If it continues to not work, I'll try my
backup plan.

-- Lord Tarken Aurelius, the Sage

 
Rating:
5
Votes:
5
 
 
Tarken
W i z a r d
5y, 57d, 10h, 5m, 35s old
Level:
145 [Wizard]