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BatMUD Forums > Guilds.squire > Re: Knight suggestions

 
 
#1
19 May 2014 05:34
 
 
1) Squire guild should be only 10 levels(at least required for knights). 45
total levels for knight/cavalier/squire is way too much for what you get in
return.

2) Uptune spell parry. a) If used with a shield, spell parry should be able to
block area spells. b) There should be some rep based bonuses, such as an
increased chance to block a spell after each successful spell parry of that
spell. c) increase the memory total, or again have a rep based permanent
memory list based on a number of successful spell parries of a certain spell.

3) Uptune knight offs. a) Either increase damage, or % of disrupting/stunning
the target with crushing blow/precise slash. b) Make turnblade usable more
than once, at diminished effects. c) Maybe add some polearm offensive special
skill. d) Give knights the ability to "name" a single weapon, like
noble mount, with benefits only for that knight. No, not like a chaos blade
that grows in power, just some added benefit of choice for a weapon of choice
such as added elemental damage, +hit/dam, or skill bonus.

4) Increase usefulness of knight only skills. a) Increase the -hp death
threshold while unconscious with defiance. b) Increase success rate for
relentless or have the success rate increased based on the size of the leading
party and make the check every round while unconscious. c) Increase the
minimum hp threshold for successful take prisoner, based on size/level of
party. d) Do anything with mighty charge as it is utterly useless. Perhaps
make it a weaker battlecry based on size/level of party.

5) Have progress save over reinc if all 4 paths are completed and reinc is
directly from knight guild. Having it reset is fine when coming from a
different guild but doing some of those lame chores is way too much when you
just want to reinc to knight again. Also consider lowering the overkill
threshold for each path since the reward isn't that great.

For all the restrictions that keeps players out of the guild, the added
benefits are not that practical and almost useless in parties.

 
Rating:
8
Votes:
8
 
 
Hobo
4y, 132d, 2h, 5m, 11s old
Level:
100
 
 
#2
14 Jun 2014 00:23
 
 
Downloaded for later reading. I will comment briefly however, that knights
were never meant to be offense-heavy, so it is more likely that I will upgrade
their misc abilities before those, and possibly touch up the cavalier guild's
attacks. A more detailed response will follow.

Shinarae Lluminus

 
Rating:
2
Votes:
2
 
 
Shinarae
A r c h w i z a r d
3y, 5d, 18h, 47m, 48s old
Level:
200 [Wizard]