Every guild should have some core skill, either def or off that makes it
unique, like beastmasters have guide strike, liberator has ghost slash, and i
believe spell parry has the portential to be one of these, there are some
suggestions about how to make it better.
Spell parry syntax improvement
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Spells list is hard to change now, i believe everyone whoever used this
skill will find it not user-friendly to switch between different spells. You
have to prepare long time and the benefit is limited.
Now we have a clear all syntax for spell parry, so why not make it even
better! My suggestion is change add syntax to something like ‘use spell
parry at ‘chant 1’, ‘chant 2’, ‘chant
3’;’ In this way, we can change our spell list in two skill
uses other than 4~5 or even more uses. This will make it much easier to switch
spells.
Parry & spell parry
===================
I think that a skill do all job is overpowered, so i think the parry ratio
for spell parry is ok, but there are still spaces for us to improve this skill.
Like ghost slash is related to many other basic skills. We can also relate
spell parry to other skills like ‘parry’.
‘Parry' is described as defecting blows, ‘spell parry' is to
deflect spells, its reasonable enough to connect both together since a knight
need a weapon with same damage type to deflect spells, there must be some
physical contact between his weapon and the spell. Therefore, a soldier skills
in parry should parry spells better. So my opinon is to make rate of spell
parry should also be affected by parry. Set parry from 0 to 51 to make spell
parry more effective.
Liberator ghost & spell parry
=============================
Liberator/knight makes more possibilities for spell parry. for example,
ghost sword does magic dam, ghost chill do psi&cold dam, both will help
knight parry more spells.
Therefore i wonder if we can make it even better? Like a liberator can
ghost channeling an armoursmith ghost to help him avoid incoming physical
attacks(critical attacks), a liberator who masters both the art of ghost
channeling and parrying spells should be able to make ghost help avoidng
magical attacks. Channeling a magician ghost to help him detecting incoming
spells, thus gives a short period burst to parry rate. And a better magician
ghost means better improvement. The syntax can be ‘use ghost channeling
at spell parry’.
Similar ideas can be applied on aura of templars, but i am not familar with
templar, i should leave this for further discussion.
Summary
========
I know since two guilds are maintained by different wizards, which makes it
hard to cooperate on guild building. But I really hope to improve this guild by
giving my own idea and thoughts, hoping wizards to take a look at this thread.
To other players, thanks for your patience, if you like the idea please feel
free to hit +1.