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BatMUD Forums > Guilds.sailor > Re: shipwrecks

 
 
#1
10 Feb 2016 23:27
 
 
Random thought..

having shipwrecks as pursuable or investigatable options.
The layout of the rooms is there already..

so it doesnt necessarily have to delve too much into ship code.

options could be undead sailors, merfolk raiders, an octopus.

 
 
 
Roak
248d, 8h, 24m, 6s old
Level:
86
 
 
#2
15 Feb 2016 17:16
 
 
Roak wrote:
Random thought..

having shipwrecks as pursuable or investigatable options.
The layout of the rooms is there already..

so it doesnt necessarily have to delve too much into ship code.

options could be undead sailors, merfolk raiders, an octopus.
I like this. I'll add it to my list for things to consider in the future.

-- Lord Tarken Aurelius, the Sage

 
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Tarken
W i z a r d
4y, 149d, 9h, 19m, 31s old
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