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BatMUD Forums > Guilds.riftwalker > attack spells

 
 
#1
06 May 2016 17:38
 
 
While working on a minor bug, it was noted that some of your attack spells
were coded (accidentally I'm sure) in a way that let them bypass certain
safety checks about attack spells in non-combat situations. You should not see
any major changes to such spells, other than they might stop working in places
or under effects in which you couldn't cast magic missile, either. If there
are other problems, talk to me.

Shinarae "Footwalker" Lluminus

 
 
 
Shinarae
A r c h w i z a r d
3y, 206d, 2h, 49m, 51s old
Level:
200 [Wizard]