Download Game! Currently 84 players and visitors. Last logged in:FrenorStompReprocessNkvd

BatMUD Forums > Ideas-wanted > Re: Suggestion for new ansi/lite settings

 
 
#1
09 Oct 2019 09:41
 
 
I would like to see/inquire about the possibilities of adding a couple of new
ansi/lite settings ingame.

While this is perfectly doable with clients, triggers and local settings,
I'm sure a lot of people already use something similiar to get mechanical
information about the game, in making decisions in combat, or otherwise.

I don't know how to play the game without my local lites and triggers,
and I think it would be a great asset for players, making the game
better, easier to grasp, perhaps moreso to new and inexperienced players
than the old goats roaming the realms, in any case, here goes:

ansi mobskill colour; would lite the finished skill used by monster
ansi playerskill colour;

Example kick, push, bash, stab, pound, you know the drill.

Ansi mobspell colour; would lite the finished spell casted by monster
Ansi playerspell colour;

To further make this more customizable, some things that i use
locally are perhaps best translated into something like;

ansi magicschool magical yellow
ansi magicschool fire red

and so forth with the rest of the schools.

What this would do, if implemented, is lite magic missile, golden arrow,
magic eruption, and other magical spells in colour, so I can make decisions
what to prot, and so on.

In extension perhaps you could see what type nuns are currenly blasting with
without looking at what relic they are wearing, or trying to fish out
information
from some party report channel, making the game more easy to 'read'.

Would be amazing if this would be implemented, if at all possible, if not for
anyone else,
at least for me and my old lazy eyes =)

/If this is formatted wierdly, it's probably because I don't remember how to
post news.
//G

 
Rating:
14
Votes:
14
 
 
Gotrek
3y, 162d, 17h, 1m, 17s old
Level:
100
 
 
#2
09 Oct 2019 00:16
 
 
Gotrek wrote:
I would like to see/inquire about the possibilities of adding a couple of new
ansi/lite settings ingame.

While this is perfectly doable with clients, triggers and local settings,
I'm sure a lot of people already use something similiar to get mechanical
information about the game, in making decisions in combat, or otherwise.

I don't know how to play the game without my local lites and triggers,
and I think it would be a great asset for players, making the game
better, easier to grasp, perhaps moreso to new and inexperienced players
than the old goats roaming the realms, in any case, here goes:

ansi mobskill colour; would lite the finished skill used by monster
ansi playerskill colour;

Example kick, push, bash, stab, pound, you know the drill.

Ansi mobspell colour; would lite the finished spell casted by monster
Ansi playerspell colour;

To further make this more customizable, some things that i use
locally are perhaps best translated into something like;

ansi magicschool magical yellow
ansi magicschool fire red

and so forth with the rest of the schools.

What this would do, if implemented, is lite magic missile, golden arrow,
magic eruption, and other magical spells in colour, so I can make decisions
what to prot, and so on.

In extension perhaps you could see what type nuns are currenly blasting with
without looking at what relic they are wearing, or trying to fish out
information
from some party report channel, making the game more easy to 'read'.

Would be amazing if this would be implemented, if at all possible, if not for
anyone else,
at least for me and my old lazy eyes =)

/If this is formatted wierdly, it's probably because I don't remember how to
post news.
//G


err telnet and phone but adding this amazing (13/13) upvotes to huppus equally
amazing idea. sorry phone and telnet

 
Rating:
4
Votes:
4
 
 
Gotrek
5y, 109d, 7h, 45m, 2s old
Level:
105