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BatMUD Forums > Guilds.squire > Re: knight damage upgrade

 
 
#1
24 Jan 2017 23:29
 
 
Knights now have a spell called "retool armement" at Education 3. This allows
them to permanently set a weapon to be more effective against a specific race
of monster, causing certain knight skills (most notably forceful blow and
precise slash, but to a lesser effect others) to do more damage against that
race. The spell is cheap, but slow, meaning it woll be far more useful in
combating a single monster for a prolonged fight than for swapping back and
forth in a mixed bag of smaller targets.

Also the "turnblade" skill will be more effective in long fights as the "quit
hitting yourself" defense monsters have against it now slowly fades over time,
letting you use the skill more effectively against larger monsters. Just don't
expect to use it a bunch of times in a row.

Shinarae "slay ride" Lluminus

 
Rating:
5
Votes:
5
 
 
Shinarae
A r c h w i z a r d
3y, 279d, 12h, 20m, 36s old
Level:
200 [Wizard]
 
 
#2
09 Sep 2020 12:29
 
 
Shinarae wrote:
Knights now have a spell called "retool armement" at Education 3. This allows
them to permanently set a weapon to be more effective against a specific race
of monster, causing certain knight skills (most notably forceful blow and
precise slash, but to a lesser effect others) to do more damage against that
race. The spell is cheap, but slow, meaning it woll be far more useful in
combating a single monster for a prolonged fight than for swapping back and
forth in a mixed bag of smaller targets.

Also the "turnblade" skill will be more effective in long fights as the "quit
hitting yourself" defense monsters have against it now slowly fades over time,
letting you use the skill more effectively against larger monsters. Just don't
expect to use it a bunch of times in a row.

Shinarae "slay ride" Lluminus
Does that mean retool armement only works on passive skills? It won't increase
the normal attack damage?

 
 
 
Yorkhee
100d, 3h, 55m, 17s old
Level:
75