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BatMUD Forums > Guilds.riftwalker > Rift entity ideas

 
 
#1
04 Jul 2017 05:05
 
 
right, so some further ideas/tweaks for entities that could be implemented:
Fire entity: would be nice if you could cook/roast food over your entity. Yes,
it might sound silly. But it has a point -> magic background cant make fire
and one luce daily task requires cooked foods. Yes you could ask another
player to make a fire or possibly even cook/roast at cave (haven't tried this
myself, so I don't know if it works).
Air entity: Bit like the druid spell gust of winds, air entity could somehow
give a small boost to ship speed. Even occasionally. Pretty pretty please?
Water entity: Would be nice to have the option to cleanse weapon with water
entity. Hardly gamebreaking feature.
Earth entity: For earth entity it would be cool if you could search for a
deposit and imbuse the properties of that material for a while (boot? dunno).
I mean, nullium earth entity? Yes please. (NB: no, I didn't mean that it would
work like gargoyle skin. Eg. molybdenum would make earth entity natural
weapons hit +poison, electrum +elec dam and so on)

I guess Moss is still chewing on my previous idea mail, so I'll let him code
in peace (grbgrbgrbh 2 weeks...).

 
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Votes:
3
 
 
Drifter
3y, 144d, 17h, 43m, 46s old
Level:
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