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BatMUD Forums > Guilds.runemages > Re: some endgame stuff

 
 
#1
14 Oct 2017 22:14
 
 
The guild really needs some flavor and 1st of all i would like to say i really
like some of the ideas that been on the runemage news/channel lately.
Maybe add some runemages only spell(s) or some of the new spells from new
guilds (resist supression ect, winkwink).
And i really like the idea about the runes and portals. Maybe the "dead" runes
could be ones runes for the portal, like a stargate like, and one would need
to research the combos for addresses for some new/forgotten worlds and quests.
Would add some needed things and still fit with the research theme.


-M-

 
Rating:
1
Votes:
1
 
 
Murdoch
1y, 312d, 7h, 49m, 33s old
Level:
100
 
 
#2
19 Oct 2017 19:23
 
 
Murdoch wrote:
The guild really needs some flavor and 1st of all i would like to say i really
like some of the ideas that been on the runemage news/channel lately.
Maybe add some runemages only spell(s) or some of the new spells from new
guilds (resist supression ect, winkwink).
And i really like the idea about the runes and portals. Maybe the "dead" runes
could be ones runes for the portal, like a stargate like, and one would need
to research the combos for addresses for some new/forgotten worlds and quests.
Would add some needed things and still fit with the research theme.
You had me at Stargate!
Comtraya!

 
 
 
Piffle
72d, 15h, 2m, 9s old
Level:
49
 
 
#3
09 Nov 2017 03:46
 
 
Alright. so.
theres this stonehenge looking area (not stonehenge) and each menhir..
or stone must have a runestone slotted into it. How many is up to the
particular coder.. and whether or not material type is important.

This could involve an unassigned rune or something else.. up to you.

anyway. this creates an unstable pocket world which allows access to higher
level runestones or something. maybe you can only cast certain runespells
in these worlds? or maybe this gives you access to creation components..
a whole new set of runes that aren't normally accessible.

whilst in this world.. your stonehenge runestones are slowly decaying. This
gives you only a limited time within this place. If coder is particularly
generous, perhaps marlor trees grow in this (for ex).. life attuned world
or its a barren wasteland filled with Zombies. .etc.. each having a certain
appeal or set.

crap this really does sound a bit like stargate.

Anyway maybe that afore mentioned world full of hippies and trees and rare
wood would allow you to harvest enough marlor to craft your fabled runestaff
which would allow you to build runerep ?

 
 
 
Roak
1y, 29d, 7h, 11m, 35s old
Level:
99
 
 
#4
20 May 2018 17:36
 
 
Roak wrote:
Alright. so.
theres this stonehenge looking area (not stonehenge) and each menhir..
or stone must have a runestone slotted into it. How many is up to the
particular coder.. and whether or not material type is important.

This could involve an unassigned rune or something else.. up to you.

anyway. this creates an unstable pocket world which allows access to higher
level runestones or something. maybe you can only cast certain runespells
in these worlds? or maybe this gives you access to creation components..
a whole new set of runes that aren't normally accessible.

whilst in this world.. your stonehenge runestones are slowly decaying. This
gives you only a limited time within this place. If coder is particularly
generous, perhaps marlor trees grow in this (for ex).. life attuned world
or its a barren wasteland filled with Zombies. .etc.. each having a certain
appeal or set.

crap this really does sound a bit like stargate.

Anyway maybe that afore mentioned world full of hippies and trees and rare
wood would allow you to harvest enough marlor to craft your fabled runestaff
which would allow you to build runerep ?
This sort of also ties in with another thread - I think the one labeled
'wheeee' - wherein ideas were posed involving multiple worlds.

It would add several benefits.

1. It would finally make runemages desirable for parties. Cant go into a
runemage's mini-worlds without them! The mini-world could be populated by
randomized creatures, so finally a unique source of different organs for
alchies - especially tendrils. It could also perhaps imply explorable areas
with different probabilities of special materials or items or such, never know
what you're going to get until you get there, type things?

2. It would allow for a lot of freedom for wizzes to add new things of all
sorts.

3. More but I can't think of any and need to go at the moment.

 
 
 
Piffle
80d, 1h, 12m, 11s old
Level:
49