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BatMUD Forums > Ideas-wanted > Re: Quest difficulty

 
 
#1
19 Jan 2019 20:27
 
 
Hi, would it make things too soft if there was a small indicator added to each
quest description that hinted at whether an average player would be able to
figure it out alone, or might need a party? Similar to the last paragraph in
the story description of story Laesa's Blessing ("... if you are a merchat or
a puny brownie healer, this may not be for you").

This wouldn't be overly forthcoming with details, perhaps just nudges:
eg. Colours: newbies are advised to bring some adventurous friends.
Wicked witch: this quest will reward a curious and resourceful adventurer.
A day at the circus: expect some wildlife.

This would not be intended to supplement the quest difficulty ratings, and
perhaps add some context (for instance, quest X is not very hard, but not very
hard for who?)

I

 
Rating:
11
Votes:
11
 
 
Indoril
8d, 2h, 17m, 25s old
Level:
50
 
 
#2
20 Jan 2019 05:33
 
 
Indoril wrote:
Hi, would it make things too soft if there was a small indicator added to each
quest description that hinted at whether an average player would be able to
figure it out alone, or might need a party? Similar to the last paragraph in
the story description of story Laesa's Blessing ("... if you are a merchat or
a puny brownie healer, this may not be for you").

This wouldn't be overly forthcoming with details, perhaps just nudges:
eg. Colours: newbies are advised to bring some adventurous friends.
Wicked witch: this quest will reward a curious and resourceful adventurer.
A day at the circus: expect some wildlife.

This would not be intended to supplement the quest difficulty ratings, and
perhaps add some context (for instance, quest X is not very hard, but not very
hard for who?)

I
Sorry, extra word in there! I meant that this *would* be intended to
supplement the quest difficulty ratings (which tend towards arbitrary).
Thanks :)
I

 
Rating:
4
Votes:
4
 
 
Indoril
8d, 6h, 7m, 44s old
Level:
50