Hi, would it make things too soft if there was a small indicator added to each
quest description that hinted at whether an average player would be able to
figure it out alone, or might need a party? Similar to the last paragraph in
the story description of story Laesa's Blessing ("... if you are a merchat or
a puny brownie healer, this may not be for you").
This wouldn't be overly forthcoming with details, perhaps just nudges:
eg. Colours: newbies are advised to bring some adventurous friends.
Wicked witch: this quest will reward a curious and resourceful adventurer.
A day at the circus: expect some wildlife.
This would not be intended to supplement the quest difficulty ratings, and
perhaps add some context (for instance, quest X is not very hard, but not very
hard for who?)
Hi, would it make things too soft if there was a small indicator added to each
quest description that hinted at whether an average player would be able to
figure it out alone, or might need a party? Similar to the last paragraph in
the story description of story Laesa's Blessing ("... if you are a merchat or
a puny brownie healer, this may not be for you").
This wouldn't be overly forthcoming with details, perhaps just nudges:
eg. Colours: newbies are advised to bring some adventurous friends.
Wicked witch: this quest will reward a curious and resourceful adventurer.
A day at the circus: expect some wildlife.
This would not be intended to supplement the quest difficulty ratings, and
perhaps add some context (for instance, quest X is not very hard, but not very
hard for who?)
I
Sorry, extra word in there! I meant that this *would* be intended to
supplement the quest difficulty ratings (which tend towards arbitrary).
Thanks
I