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BatMUD Forums > Bs > Re: Quantity over quality

 
 
#1
05 Apr 2019 19:04
 
 

When it comes to "reps" this is a game of repeat. One could even say
reputation=repetition on most situations and one just needs to find the most
effective tactic available for it - let's say the "beastlands" for your use
case.

And this is mostly all fine. A player sitting in beastlands killing critters
for Tzarakk steed/Lich souls, Nergal reaping Duz with parry 51, ghostbusting
1k mobs in 1-3 Liberator party, chaining scourge to 100 resist target,
achromatic eyes chaining at GMT, holy bolting one-shot kills, chestroom
chaining rusted blade or shooting cold rays to rock does a choice and tradeoff
of gaining one thing more efficient than gaining plethora of things (like exp,
cash, multiple reps simultaneously or new friends).

There are game events/activities also designed purely on solo repetition.
Fishing event is only about sitting and skillchaining or if you want to join
the hunt for the elusive item wishing scroll, you are expected to shoot
hundreds or even thousands of blasts to this epic, notorious, legendary...
lamppost. Not to mention the whole merchant guild and most monk/knight/
ranger/bard etc activities are only designed around repeating. Partying,
outside leading, is just repeating your last skill/spell 90% of the time.
These just to mention a few.

This is just how the game is designed on most parts. Things need tens or
hundreds of thousands of repeats. There rarely is carrot big enough for
completing bigger challenges when it comes to rep to make it quality over
quantity, though sometimes there is stick given to quantity style. Its
understandable because stick doesnt usually need that much imagination where
correctly applied reward would need thinking and balancing. If it would be
easy, everyone would do it.

Now, when the game is this way, there is also repeat-functionality given to
skill/spell chaining to reduce the lucrativeness of botting which is of course
strictly against the rules. Currently offensive spells and combat usability is
disabled. Why is built-in functionality there to discourage scripting but only
outside combat and only neutral casts? Some poor soul of mage might even be
tempted to do trigger that automatically recasts last blast. Just
hypothetically speaking of course, because who on earth might even think about
doing that.

Z

 
Rating:
5
Votes:
5
 
 
Zerks
5y, 235d, 3h, 55m, 58s old
Level:
109
 
 
#2
06 Apr 2019 02:14
 
 
I'm not 100% sure what you are trying to say, but if you are saying that 90%
of this game is annoying bullshit, then I couldn't agree with you more.

If you are just saying that the 'repeat' command needs uptuned, then that was
a lot of words just to say that.

 
Rating:
6
Votes:
6
 
 
Marvin
3y, 191d, 18h, 43m, 22s old
Level:
90
 
 
#3
07 Apr 2019 00:15
 
 
Hamfisting my two cents here. I've attempted to better the game with my
humble efforts, and I can tell you it is not easy to please everyone, or
anyone for that matter.

Some years ago I spent a lot of time and tens of thousands lines code to
bring something to the game that wasn't repetetive or boring. I had to
pray people to participate, even when the rewards were fairly good and
quick.
Why? What I understood after asking around it was 'Too much trouble.'.
Finally had to scrap the whole thing.

So, okay, let's do something easier. Again thousands and thousands of
lines of code and only a handful of people ever tried it over the months
and years.

From a coders perspective it's extremely hard to come up something
innovative, multiplayer-compatible that doesn't rely on you having friends
or enough people on the same timezone. Then on the other hand whatever you
did has to be fair for all, not too difficult or easy and yet fair to
reflect on how much time you spend on the game. Would you feel that
you've been treated fairly when you spent a week solving something, and
then a newbie comes in with the leaked solution and just walks through
the progress in two minutes.

Unfortunately added repetition is the easiest and safest path to
level out progression between players. When you try to address the issue
from another perspective it becomes exponentially more complex and can
be easily exploited.

Furthermore when you finally go the extra mile to please some people
who are willing to study, explore and participate, the 90% others
complain or just do something else. Bottomline: There is no easy
and quick solution, not with our resources anyways.

~/A

 
Rating:
7
Votes:
7
 
 
Acidia
W i z a r d
10y, 226d, 23h, 57m, 46s old
Level:
60 [Wizard]
 
 
#4
07 Apr 2019 09:09
 
 
Gents,

Let me put it this way to maybe be bit more clear as too much words in text
based game can be confusing:

- I like chatting with Darol

- If I would cut the bullshit, BS would hardly be right group for regenfodder

- This wasn't whine about repetition or that type of content. Its the name of
the game. I have high'sh progress in most of the non-civilized guilds. Whining
about that would make me quite a hypocrite. How did you get that approach from
the post?

- Yes, repeat-command and other support functions could be much better to
support this to remove benefits from scripts

- Yes, if your rep is based purely on cast count and even logaritmic progress,
in my opionion you should endorse it and not be a total douche and remove
ability/punish those who repeat or focus on your system

- Acidia, I understand 100% what you are saying and personally like your
content. Sadly botwars didn't get traction and you focusing on merchant
twiddlings

Z

 
Rating:
3
Votes:
3
 
 
Zerks
5y, 235d, 9h, 45m, 20s old
Level:
109