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Evil religious background | Guilds & Backgrounds

Evil Religious background
Command: evil_religious
Creators: Alaron, Ikar, Shardik
Max Level: 10

The people who come from the evil religious background follow their faith. Like good religious people, they have deep respect for their gods and it could be said that based on their actions, the evil religious people might be more zealous than their good counterparts.

Evil religious people learn to use short blades and learn the basic combat skills. It would be wrong to say that evil religious people would be anymore belligerent than the good religious, but evil religious people learn to harm, rather than heal. They also learn about ceremony and follow the teachings of their gods.

The evil religious people usually dedicate their life to serving their gods, but there are also exceptions. Some people who come from the evil religious background choose to worship destructive chaos powers instead of purely evil gods. As an example, the evil priests worship Draen-Dalar and Burglefloogah whose dogmata is purely evil, yet they attempt to build instead of destroying. On the other hand, the reavers and other worshippers of chaos powers live for the sake of destruction. As the people who come from evil religious background are slightly isolated from the civilized world, there are cults and sects that are somewhat secret and meeting their peers might sometimes be a more difficult task.

Level 1

Automatically Learned: Gain skill Attack to 3.
Gain skill Mana control to 2.
Gain skill Essence eye to 3.
Gain skill Cast generic to 3.
Gain skill Cast harm to 2.
Gain skill Baptize to 1.
Gain spell Cause light wounds to 3.
Bonus: Improves skill Ceremony by 5.
Improves skill Overbear by 5.
Improves spell Cause light wounds by 10.
Improves spell Infravision by 5.
Improves spell Cure light wounds by 5.
Level 2

Automatically Learned: Gain skill Attack to 6.
Gain skill Mana control to 4.
Gain skill Essence eye to 6.
Gain skill Cast generic to 6.
Gain skill Cast harm to 4.
Gain skill Baptize to 2.
Gain spell Cause light wounds to 6.
Bonus: Improves skill Bless by 5.
Improves skill Overbear by 10.
Improves skill Cast generic by 5.
Improves spell Cause light wounds by 15.
Improves spell Infravision by 10.
Level 3

Automatically Learned: Gain skill Attack to 9.
Gain skill Mana control to 6.
Gain skill Essence eye to 9.
Gain skill Cast generic to 9.
Gain skill Cast harm to 6.
Gain skill Baptize to 4.
Gain spell Cause light wounds to 9.
Bonus: Improves skill Attack by 5.
Improves skill Overbear by 15.
Improves spell Cause serious wounds by 10.
Improves spell Cure light wounds by 10.
Level 4

Automatically Learned: Gain skill Attack to 12.
Gain skill Mana control to 8.
Gain skill Essence eye to 12.
Gain skill Cast generic to 12.
Gain skill Cast harm to 8.
Gain skill Baptize to 5.
Gain spell Cause light wounds to 12.
Bonus: Improves skill Overbear by 20.
Improves skill Ceremony by 10.
Improves spell Cause light wounds by 20.
Improves spell Infravision by 15.
Level 5

Automatically Learned: Gain skill Attack to 15.
Gain skill Overbear to 5.
Gain skill Mana control to 10.
Gain skill Essence eye to 15.
Gain skill Cast generic to 15.
Gain skill Cast harm to 10.
Gain skill Baptize to 7.
Gain spell Cause light wounds to 15.
Bonus: Improves skill Attack by 10.
Improves skill Overbear by 25.
Improves skill Bless by 10.
Level 6

Automatically Learned: Gain skill Attack to 18.
Gain skill Overbear to 8.
Gain skill Mana control to 12.
Gain skill Essence eye to 18.
Gain skill Cast generic to 18.
Gain skill Cast harm to 12.
Gain skill Baptize to 8.
Gain spell Cause light wounds to 18.
Bonus: Improves skill Cast generic by 10.
Improves skill Overbear by 30.
Improves skill Bless by 15.
Improves spell Cause serious wounds by 20.
Improves spell Infravision by 20.
Level 7

Automatically Learned: Gain skill Attack to 21.
Gain skill Overbear to 11.
Gain skill Mana control to 14.
Gain skill Essence eye to 21.
Gain skill Cast generic to 21.
Gain skill Cast harm to 14.
Gain skill Baptize to 10.
Gain spell Cause light wounds to 21.
Bonus: Improves spell Cause critical wounds by 5.
Improves spell Water walking by 5.
Improves skill Essence eye by 10.
Level 8

Automatically Learned: Gain skill Attack to 24.
Gain skill Overbear to 14.
Gain skill Mana control to 16.
Gain skill Essence eye to 24.
Gain skill Cast generic to 24.
Gain skill Cast harm to 16.
Gain skill Baptize to 11.
Gain spell Cause light wounds to 24.
Bonus: Improves skill Overbear by 35.
Improves spell Cure light wounds by 15.
Improves spell Create food by 10.
Level 9

Automatically Learned: Gain skill Attack to 27.
Gain skill Overbear to 17.
Gain skill Mana control to 18.
Gain skill Essence eye to 27.
Gain skill Cast generic to 27.
Gain skill Cast harm to 18.
Gain skill Baptize to 13.
Gain spell Cause light wounds to 27.
Bonus: Improves skill Overbear by 40.
Improves skill Attack by 15.
Improves spell Cause light wounds by 35.
Improves spell Cause critical wounds by 10.
Level 10

Automatically Learned: Gain skill Attack to 30.
Gain skill Overbear to 20.
Gain skill Mana control to 20.
Gain skill Essence eye to 30.
Gain skill Cast generic to 30.
Gain skill Cast harm to 20.
Gain skill Baptize to 15.
Gain spell Cause light wounds to 30.
Bonus: Improves skill Ceremony by 15.
Improves skill Short blades by 5.
Improves skill Attack by 25.
Improves spell Water walking by 10.