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Archers guild | Guilds & Backgrounds

The Flight of Archers
Command: archers
Creators: Shinarae, Grizzt
Max Level: 30

The archer is a master of the most dangerous projectile-launching weapons in warfare. These include the bow (short, long, and composite), the crossbow (light, medium, and heavy), and the sling (slingshot, sling, and staff sling). Their skills make them superb at taking down enemies at range, and the damage done by a well-placed arrow or bolt rivals anything that can be done with a sword or axe.

Level 1

Requirements: Background must be Nomad.
Available: Receive the Archer's Quiver.
Receive bonuses as you advance.
May train Consider to 20.
May train Push to 20.
May train Compare to 10.
May train Attack to 15.
May train Dodge to 5.
May train Brawling to 10.
May train Short blades to 5.
May train Shortbow shot to 10.
May train Small crossbow shot to 10.
May train Large crossbow shot to 10.
May train Slingshot shot to 10.
May train Scrounge ammunition to 10.
Level 2

Available: May train Consider to 28.
May train Push to 32.
May train Compare to 20.
May train Alertness to 10.
May train Attack to 20.
May train Dodge to 10.
May train Brawling to 17.
May train Short blades to 10.
May train Shortbow shot to 20.
May train Small crossbow shot to 20.
May train Large crossbow shot to 20.
May train Slingshot shot to 20.
May train Scrounge ammunition to 20.
Level 3

Available: May train Consider to 37.
May train Push to 45.
May train Compare to 30.
May train Alertness to 14.
May train Attack to 25.
May train Dodge to 15.
May train Brawling to 25.
May train Short blades to 15.
May train Shortbow shot to 30.
May train Small crossbow shot to 30.
May train Large crossbow shot to 30.
May train Slingshot shot to 30.
May train Scrounge ammunition to 30.
Level 4

Available: May train Consider to 46.
May train Push to 57.
May train Compare to 40.
May train Alertness to 19.
May train Attack to 30.
May train Dodge to 20.
May train Brawling to 33.
May train Short blades to 20.
May train Shortbow shot to 40.
May train Small crossbow shot to 40.
May train Large crossbow shot to 40.
May train Slingshot shot to 40.
May train Scrounge ammunition to 40.
Level 5

Available: May train Consider to 55.
May train Push to 70.
May train Compare to 50.
May train Alertness to 24.
May train Attack to 36.
May train Dodge to 25.
May train Brawling to 41.
May train Short blades to 25.
May train Shortbow shot to 50.
May train Small crossbow shot to 50.
May train Large crossbow shot to 50.
May train Slingshot shot to 50.
May train Leadership to 10.
May train Scrounge ammunition to 50.
Level 6

Requirements: Has trained Dodge to 10.
Has trained Scrounge ammunition to 30.
Available: May train Consider to 64.
May train Compare to 60.
May train Alertness to 28.
May train Switch weapon to 10.
May train Attack to 41.
May train Dodge to 30.
May train Brawling to 48.
May train Short blades to 30.
May train Shortbow shot to 60.
May train Small crossbow shot to 60.
May train Large crossbow shot to 60.
May train Crippling shot to 10.
May train Slingshot shot to 60.
May train Sling shot to 10.
May train Staff sling shot to 10.
May train Leadership to 11.
May train Scrounge ammunition to 60.
Level 7

Available: May train Consider to 73.
May train Compare to 70.
May train Alertness to 33.
May train Switch weapon to 20.
May train Attack to 46.
May train Dodge to 35.
May train Brawling to 56.
May train Short blades to 35.
May train Shortbow shot to 70.
May train Small crossbow shot to 70.
May train Large crossbow shot to 70.
May train Crippling shot to 20.
May train Slingshot shot to 70.
May train Sling shot to 20.
May train Staff sling shot to 20.
May train Leadership to 13.
May train Scrounge ammunition to 70.
May train Break ambush to 5.
Level 8

Available: May train Consider to 82.
May train Compare to 80.
May train Controlled panic to 10.
May train Alertness to 38.
May train Hiking to 10.
May train Switch weapon to 30.
May train Attack to 52.
May train Dodge to 40.
May train Brawling to 64.
May train Short blades to 40.
May train Shortbow shot to 80.
May train Small crossbow shot to 80.
May train Large crossbow shot to 80.
May train Crippling shot to 30.
May train Bolt burst to 10.
May train Slingshot shot to 80.
May train Sling shot to 30.
May train Staff sling shot to 30.
May train Leadership to 14.
May train Scrounge ammunition to 80.
May train Break ambush to 10.
May train Wriggle free to 10.
Level 9

Available: May train Consider to 91.
May train Compare to 90.
May train Controlled panic to 14.
May train Alertness to 43.
May train Bash to 10.
May train Hiking to 13.
May train Switch weapon to 40.
May train Attack to 57.
May train Dodge to 45.
May train Brawling to 72.
May train Short blades to 45.
May train Shortbow shot to 90.
May train Small crossbow shot to 90.
May train Large crossbow shot to 90.
May train Stapling shot to 10.
May train Crippling shot to 40.
May train Bolt burst to 20.
May train Slingshot shot to 90.
May train Sling shot to 40.
May train Staff sling shot to 40.
May train Leadership to 16.
May train Bypass armour to 5.
May train Scrounge ammunition to 90.
May train Break ambush to 15.
May train Wriggle free to 20.
Level 10

Available: May train Consider to 100.
May train Compare to 100.
May train Controlled panic to 19.
May train Alertness to 47.
May train Bash to 20.
May train Hiking to 17.
May train Switch weapon to 50.
May train Attack to 62.
May train Dodge to 50.
May train Combat damage analysis to 10.
May train Brawling to 80.
May train Short blades to 50.
May train Shortbow shot to 100.
May train Small crossbow shot to 100.
May train Large crossbow shot to 100.
May train Stapling shot to 20.
May train Crippling shot to 50.
May train Bolt burst to 30.
May train Slingshot shot to 100.
May train Sling shot to 50.
May train Staff sling shot to 50.
May train Leadership to 17.
May train Bypass armour to 10.
May train Scrounge ammunition to 100.
May train Break ambush to 20.
May train Wriggle free to 30.
Level 11

Requirements: Has trained Dodge to 25.
Must pass one of the following:
  * Has trained Small crossbow shot to 70.
  * Has trained Large crossbow shot to 70.
Available: May train Controlled panic to 24.
May train Alertness to 52.
May train Bash to 30.
May train Hiking to 21.
May train Switch weapon to 60.
May train Attack to 68.
May train Combat sense to 5.
May train Dodge to 55.
May train Combat damage analysis to 14.
May train Defence sense to 5.
May train Longbow shot to 10.
May train Stapling shot to 30.
May train Crippling shot to 60.
May train Bolt burst to 40.
May train Rapid winching to 10.
May train Mastery of crossbows to 10.
May train Sling shot to 60.
May train Staff sling shot to 60.
May train Stunning shot to 10.
May train Leadership to 19.
May train Bypass armour to 15.
May train Location of weak points to 5.
May train Make ammunition to 10.
May train Break ambush to 25.
May train Wriggle free to 40.
Level 12

Available: May train Controlled panic to 28.
May train Alertness to 57.
May train Bash to 40.
May train Hiking to 25.
May train Switch weapon to 70.
May train Attack to 73.
May train Combat sense to 7.
May train Dodge to 60.
May train Combat damage analysis to 19.
May train Defence sense to 10.
May train Longbow shot to 20.
May train Stapling shot to 40.
May train Crippling shot to 70.
May train Bolt burst to 50.
May train Rapid winching to 20.
May train Mastery of crossbows to 20.
May train Sling shot to 70.
May train Staff sling shot to 70.
May train Stunning shot to 20.
May train Leadership to 21.
May train Bypass armour to 20.
May train Location of weak points to 10.
May train Make ammunition to 14.
May train Break ambush to 30.
May train Wriggle free to 50.
Level 13

Available: May train Controlled panic to 33.
May train Alertness to 62.
May train Bash to 50.
May train Switch weapon to 80.
May train Attack to 78.
May train Combat sense to 9.
May train Dodge to 65.
May train Combat damage analysis to 23.
May train Defence sense to 15.
May train Longbow shot to 30.
May train Stapling shot to 50.
May train Crippling shot to 80.
May train Bolt burst to 60.
May train Rapid winching to 30.
May train Mastery of crossbows to 30.
May train Sling shot to 80.
May train Staff sling shot to 80.
May train Stunning shot to 30.
May train Miscellaneous launching to 10.
May train Leadership to 22.
May train Bypass armour to 25.
May train Location of weak points to 15.
May train Make ammunition to 19.
May train Break ambush to 35.
May train Wriggle free to 60.
Level 14

Available: May train Controlled panic to 38.
May train Alertness to 66.
May train Bash to 60.
May train Switch weapon to 90.
May train Attack to 84.
May train Combat sense to 12.
May train Dodge to 70.
May train Combat damage analysis to 28.
May train Defence sense to 20.
May train Longbow shot to 40.
May train Stapling shot to 60.
May train Crippling shot to 90.
May train Bolt burst to 70.
May train Rapid winching to 40.
May train Mastery of crossbows to 40.
May train Sling shot to 90.
May train Staff sling shot to 90.
May train Knockdown shot to 10.
May train Stunning shot to 40.
May train Miscellaneous launching to 20.
May train Leadership to 24.
May train Bypass armour to 30.
May train Location of weak points to 20.
May train Make ammunition to 24.
May train Break ambush to 40.
May train Hop back to 5.
May train Wriggle free to 70.
Level 15

Available: May train Controlled panic to 43.
May train Alertness to 71.
May train Bash to 70.
May train Switch weapon to 100.
May train Attack to 89.
May train Combat sense to 14.
May train Dodge to 75.
May train Combat damage analysis to 32.
May train Defence sense to 25.
May train Longbow shot to 50.
May train Stapling shot to 70.
May train Crippling shot to 100.
May train Bolt burst to 80.
May train Rapid winching to 50.
May train Mastery of crossbows to 50.
May train Sling shot to 100.
May train Staff sling shot to 100.
May train Knockdown shot to 20.
May train Stunning shot to 50.
May train Miscellaneous launching to 30.
May train Leadership to 25.
May train Bypass armour to 35.
May train Location of weak points to 25.
May train Make ammunition to 28.
May train Break ambush to 45.
May train Cull from the herd to 25.
May train Hop back to 10.
May train Wriggle free to 80.
Level 16

Requirements: Has trained Dodge to 40.
Must pass one of the following:
  * Has trained Slingshot shot to 70.
  * Has trained Sling shot to 70.
  * Has trained Staff sling shot to 70.
Must pass one of the following:
  * Has trained Stapling shot to 65.
  * Has trained Crippling shot to 65.
  * Has trained Bolt burst to 65.
Available: May train Controlled panic to 47.
May train Alertness to 76.
May train Kick to 10.
May train Attack to 94.
May train Combat sense to 16.
May train Dodge to 80.
May train Combat damage analysis to 37.
May train Defence sense to 30.
May train Longbow shot to 60.
May train Blinding shot to 10.
May train Stapling shot to 80.
May train Bolt burst to 90.
May train Rapid winching to 60.
May train Mastery of crossbows to 60.
May train Knockdown shot to 30.
May train Stunning shot to 60.
May train Miscellaneous launching to 40.
May train Rapid rotation to 10.
May train Mastery of slings to 10.
May train Leadership to 27.
May train Bypass armour to 40.
May train Location of weak points to 30.
May train Make ammunition to 33.
May train Break ambush to 50.
May train Cull from the herd to 30.
May train Hop back to 15.
May train Wriggle free to 90.
Level 17

Available: May train Controlled panic to 52.
May train Alertness to 81.
May train Kick to 25.
May train Attack to 100.
May train Combat sense to 19.
May train Dodge to 85.
May train Combat damage analysis to 41.
May train Defence sense to 35.
May train Longbow shot to 70.
May train Blinding shot to 20.
May train Stapling shot to 90.
May train Bolt burst to 100.
May train Rapid winching to 70.
May train Mastery of crossbows to 70.
May train Knockdown shot to 40.
May train Stunning shot to 70.
May train Miscellaneous launching to 50.
May train Rapid rotation to 20.
May train Mastery of slings to 20.
May train Leadership to 29.
May train Bypass armour to 45.
May train Location of weak points to 35.
May train Make ammunition to 38.
May train Break ambush to 55.
May train Cull from the herd to 35.
May train Hop back to 20.
May train Wriggle free to 100.
Level 18

Available: May train Controlled panic to 57.
May train Alertness to 85.
May train Kick to 40.
May train Discipline to 5.
May train Combat sense to 21.
May train Dodge to 90.
May train Combat damage analysis to 46.
May train Defence sense to 40.
May train Longbow shot to 80.
May train Blinding shot to 30.
May train Arrow spray to 10.
May train Stapling shot to 100.
May train Rapid winching to 80.
May train Mastery of crossbows to 80.
May train Knockdown shot to 50.
May train Stunning shot to 80.
May train Miscellaneous launching to 60.
May train Rapid rotation to 30.
May train Mastery of slings to 30.
May train Leadership to 30.
May train Bypass armour to 50.
May train Location of weak points to 40.
May train Make ammunition to 43.
May train Break ambush to 60.
May train Cull from the herd to 40.
May train Hop back to 25.
May train Tumbling dodge to 10.
Level 19

Available: May train Controlled panic to 62.
May train Alertness to 90.
May train Kick to 55.
May train Discipline to 15.
May train Combat sense to 23.
May train Dodge to 95.
May train Combat damage analysis to 50.
May train Defence sense to 45.
May train Longbow shot to 90.
May train Blinding shot to 40.
May train Arrow spray to 20.
May train Rapid winching to 90.
May train Mastery of crossbows to 90.
May train Knockdown shot to 60.
May train Stunning shot to 90.
May train Miscellaneous launching to 70.
May train Rapid rotation to 40.
May train Mastery of slings to 40.
May train Leadership to 32.
May train Bypass armour to 55.
May train Location of weak points to 45.
May train Make ammunition to 47.
May train Break ambush to 65.
May train Cull from the herd to 45.
May train Hop back to 30.
May train Tumbling dodge to 20.
Level 20

Available: May train Controlled panic to 66.
May train Alertness to 95.
May train Kick to 70.
May train Discipline to 25.
May train Combat sense to 26.
May train Dodge to 100.
May train Combat damage analysis to 55.
May train Defence sense to 50.
May train Longbow shot to 100.
May train Blinding shot to 50.
May train Arrow spray to 30.
May train Rapid winching to 100.
May train Mastery of crossbows to 100.
May train Knockdown shot to 70.
May train Stunning shot to 100.
May train Miscellaneous launching to 80.
May train Rapid rotation to 50.
May train Mastery of slings to 50.
May train Leadership to 33.
May train Bypass armour to 60.
May train Location of weak points to 50.
May train Make ammunition to 52.
May train Break ambush to 70.
May train Cull from the herd to 50.
May train Hop back to 35.
May train Tumbling dodge to 30.
Level 21

Requirements: Has trained Dodge to 55.
Has trained Bypass armour to 30.
Has trained Location of weak points to 30.
Must pass one of the following:
  * Has trained Longbow shot to 70.
  * Has trained Shortbow shot to 70.
Must pass one of the following:
  * Has trained Knockdown shot to 65.
  * Has trained Stunning shot to 65.
  * Has trained Miscellaneous launching to 65.
Available: May train Controlled panic to 71.
May train Alertness to 100.
May train Parry to 5.
May train Discipline to 35.
May train Combat sense to 28.
May train Combat damage analysis to 59.
May train Defence sense to 55.
May train Blinding shot to 60.
May train Disabling shot to 10.
May train Arrow spray to 40.
May train Rapid shot to 10.
May train Mastery of bows to 10.
May train Knockdown shot to 80.
May train Miscellaneous launching to 90.
May train Rapid rotation to 60.
May train Mastery of slings to 60.
May train Leadership to 35.
May train Bypass armour to 65.
May train Location of weak points to 55.
May train Make ammunition to 57.
May train Modify ammunition to 10.
May train Break ambush to 75.
May train Cull from the herd to 55.
May train Hop back to 40.
May train Tumbling dodge to 40.
Level 22

Available: May train Controlled panic to 76.
May train Parry to 10.
May train Discipline to 45.
May train Combat sense to 31.
May train Combat damage analysis to 64.
May train Defence sense to 60.
May train Blinding shot to 70.
May train Disabling shot to 20.
May train Arrow spray to 50.
May train Rapid shot to 20.
May train Mastery of bows to 20.
May train Knockdown shot to 90.
May train Miscellaneous launching to 100.
May train Rapid rotation to 70.
May train Mastery of slings to 70.
May train Leadership to 37.
May train Bypass armour to 70.
May train Location of weak points to 60.
May train Make ammunition to 62.
May train Modify ammunition to 14.
May train Break ambush to 80.
May train Cull from the herd to 60.
May train Hop back to 45.
May train Tumbling dodge to 50.
Level 23

Available: May train Controlled panic to 81.
May train Parry to 15.
May train Discipline to 55.
May train Combat sense to 33.
May train Combat damage analysis to 68.
May train Defence sense to 65.
May train Blinding shot to 80.
May train Disabling shot to 30.
May train Arrow spray to 60.
May train Rapid shot to 30.
May train Mastery of bows to 30.
May train Knockdown shot to 100.
May train Rapid rotation to 80.
May train Mastery of slings to 80.
May train Leadership to 38.
May train Bypass armour to 75.
May train Location of weak points to 65.
May train Make ammunition to 66.
May train Modify ammunition to 18.
May train Break ambush to 85.
May train Cull from the herd to 65.
May train Hop back to 50.
May train Tumbling dodge to 60.
Level 24

Available: May train Controlled panic to 85.
May train Parry to 20.
May train Discipline to 65.
May train Stunned maneuvers to 10.
May train Combat sense to 35.
May train Combat damage analysis to 73.
May train Defence sense to 70.
May train Blinding shot to 90.
May train Disabling shot to 40.
May train Arrow spray to 70.
May train Rapid shot to 40.
May train Mastery of bows to 40.
May train Rapid rotation to 90.
May train Mastery of slings to 90.
May train Leadership to 40.
May train Bypass armour to 80.
May train Location of weak points to 70.
May train Make ammunition to 71.
May train Modify ammunition to 23.
May train Break ambush to 90.
May train Cull from the herd to 70.
May train Hop back to 55.
May train Tumbling dodge to 70.
Level 25

Available: May train Controlled panic to 90.
May train Parry to 25.
May train Discipline to 75.
May train Stunned maneuvers to 20.
May train Combat sense to 38.
May train Combat damage analysis to 77.
May train Defence sense to 75.
May train Blinding shot to 100.
May train Disabling shot to 50.
May train Arrow spray to 80.
May train Rapid shot to 50.
May train Mastery of bows to 50.
May train Rapid rotation to 100.
May train Mastery of slings to 100.
May train Leadership to 41.
May train Bypass armour to 85.
May train Location of weak points to 75.
May train Make ammunition to 76.
May train Modify ammunition to 27.
May train Break ambush to 95.
May train Cull from the herd to 75.
May train Hop back to 60.
May train Tumbling dodge to 80.
Level 26

Requirements: Has trained Bypass armour to 50.
Has trained Location of weak points to 50.
Must pass one of the following:
  * Has trained Hop back to 50.
  * Has trained Break ambush to 50.
  * Has trained Tumbling dodge to 50.
Must pass one of the following:
  * Has trained Blinding shot to 65.
  * Has trained Disabling shot to 50.
  * Has trained Arrow spray to 65.
Must pass one of the following:
  * Has trained Mastery of bows to 50.
  * Has trained Mastery of crossbows to 50.
  * Has trained Mastery of slings to 50.
  * Has completed the quest archery boon quest 1.
Available: May train Controlled panic to 95.
May train Parry to 30.
May train Stunned maneuvers to 31.
May train Combat sense to 40.
May train Combat damage analysis to 82.
May train Defence sense to 80.
May train Disabling shot to 60.
May train Arrow spray to 90.
May train Rapid shot to 60.
May train Mastery of bows to 60.
May train Leadership to 43.
May train Bypass armour to 90.
May train Location of weak points to 80.
May train Make ammunition to 81.
May train Modify ammunition to 32.
May train Break ambush to 100.
May train Cull from the herd to 80.
May train Hop back to 65.
May train Tumbling dodge to 90.
Level 27

Available: May train Controlled panic to 100.
May train Parry to 35.
May train Stunned maneuvers to 42.
May train Combat sense to 42.
May train Combat damage analysis to 86.
May train Defence sense to 85.
May train Disabling shot to 70.
May train Arrow spray to 100.
May train Rapid shot to 70.
May train Mastery of bows to 70.
May train Leadership to 45.
May train Bypass armour to 95.
May train Location of weak points to 85.
May train Make ammunition to 85.
May train Modify ammunition to 36.
May train Cull from the herd to 85.
May train Hop back to 70.
May train Tumbling dodge to 100.
Level 28

Available: May train Parry to 40.
May train Stunned maneuvers to 53.
May train Combat sense to 45.
May train Combat damage analysis to 91.
May train Defence sense to 90.
May train Disabling shot to 80.
May train Rapid shot to 80.
May train Mastery of bows to 80.
May train Leadership to 46.
May train Bypass armour to 100.
May train Location of weak points to 90.
May train Make ammunition to 90.
May train Modify ammunition to 41.
May train Cull from the herd to 90.
May train Hop back to 80.
Level 29

Available: May train Parry to 45.
May train Stunned maneuvers to 64.
May train Combat sense to 47.
May train Combat damage analysis to 95.
May train Defence sense to 95.
May train Disabling shot to 90.
May train Rapid shot to 90.
May train Mastery of bows to 90.
May train Leadership to 48.
May train Location of weak points to 95.
May train Make ammunition to 95.
May train Modify ammunition to 45.
May train Cull from the herd to 95.
May train Hop back to 90.
Level 30

Requirements: Must pass one of the following:
  * Has trained Mastery of bows to 75.
  * Has trained Mastery of crossbows to 75.
  * Has trained Mastery of slings to 75.
  * Has completed the quest archery boon quest 4.
Available: May train Parry to 50.
May train Stunned maneuvers to 75.
May train Combat sense to 50.
May train Combat damage analysis to 100.
May train Defence sense to 100.
May train Disabling shot to 100.
May train Rapid shot to 100.
May train Mastery of bows to 100.
May train Leadership to 50.
May train Location of weak points to 100.
May train Make ammunition to 100.
May train Modify ammunition to 50.
May train Cull from the herd to 100.
May train Hop back to 100.