Download Game! Currently 93 players and visitors. Last logged in:LolzoArnoldiToheloElwyk

Wanderers guild | Guilds & Backgrounds

The Wanderer's Guild
Command: wanderers
Creators: Melemkor
Max Level: 3

Frequently, there are people born into this world who have a desire to seek and explore. Many of these lead otherwise normal lives, as the pressures of society keep them constrained. However, sometimes an individual will break out of the mould, and will begin traveling far and wide.

Most of the people in this category are either merchants, seeking to find strange lands, or else are rangers, trying to find that elusive garden retreat. The rarest of all are mages, who due to their studies are often constrained to libraries and scholarly institutions.

However, once a mage decides to travel, truly amazing things are born - such as this Guild of Wanderers. Only the truly devoted shall make the journey to this forsaken wasteland, and drink from the raw elemental powers of earth and fire. Indeed, only those who have truly tasted life are capable of controlling the vast powers unleashed by the Vortex, so think carefully before starting down the path!

Level 1

Requirements: Must be at least level 1 in the Navigator guild.
Available: Wanderers tend to do a lot of walking, hence the original members decided to create boot buckles as the official sign of the guild. Of course, mages do tend to find ways to sneak magical powers into even the smallest of trinkets...
Wanderers create vortices instead of casting spells. Since these elemental forces place great strains on the body and on one's magic reserves, members of the guild tend to gain more constitution and mana regeneration.
May train Absorb magic to 30.
May train Create vortex to 30.
May train Mastery of rifts to 30.
May train Rift channelling to 30.
May train Support vortex to 30.
May train Vortex analysis to 30.

May study Dimensional vacuum to 30.
May study Escape velocity to 30.
May study Planar gate to 30.
May study Slingshot vortex to 30.
Level 2

Requirements: Must be at least level 2 in the Navigator guild.
Has trained Create vortex to 21.
Has trained Support vortex to 21.
Available: May train Absorb magic to 65.
May train Create vortex to 65.
May train Mastery of rifts to 65.
May train Rift channelling to 65.
May train Support vortex to 65.
May train Vortex analysis to 65.

May study Dimensional vacuum to 65.
May study Escape velocity to 65.
May study Planar gate to 65.
May study Slingshot vortex to 65.
Level 3

Requirements: Must be at least level 3 in the Navigator guild.
Has trained Create vortex to 45.
Has trained Support vortex to 45.
Available: May train Absorb magic to 100.
May train Create vortex to 100.
May train Mastery of rifts to 100.
May train Rift channelling to 100.
May train Support vortex to 100.
May train Vortex analysis to 100.

May study Dimensional vacuum to 100.
May study Escape velocity to 100.
May study Planar gate to 100.
May study Slingshot vortex to 100.