Help: Armours
Armour Protection System
The protection system is what you see when you do an 'eq'.
This protection reduces the damage you take.
Protection is affected by a number of factors:
- Your skin (racial protection).
- How much armour you are wearing.
- The types of armour you are wearing.
- How many 'slots' your body has.
- The protection spells you have in force.
- Your skills (Combat sense)
- The type of attack are you getting nailed with.
Racial protection is always there and gets added to any other
protection you might have directly (armour and protection spells).
Armour is factored in by seeing how many 'slots' or body locations
a player has, which of these slots are covered with armour and how
effective each piece of armour is.
Armour protection is not directly added to your protection value.
Unlike most other MUDS, you do not have an Armour class (AC) which
increases by then same amount for each player when they wear a specific
armour. Here, when you wear an armour, it protects based on how much of
your body it covers. For races with more slots, this means the armour
will cover less of their body and protect much less. Races with more
slots will need to wear more armour to gain the same protection as
a race with fewer slots. The bottom line is you want to cover ALL of
your slots with armour to get the maximum protection you can achieve.
Just wearing a super breastplate isn't going to help when your
arms/legs/head go unprotected, and if you have more arms etc... well,
there will be more unprotected areas that critters can hit easily.
Armour protection is very heavily based on the types of armour you
wear as well. Multi-slot armors protect MUCH better than wearing single
slot armours covering the same slots. (For example, A suit of full-plate
will protect much better than wearing boots, leggings, breastplate, gloves
arm guards, and a helm). Multi slot armours also withstand damage much
better because they are big, and are easy to repair since its one
armour piece rather than a lot of smaller ones.
Spells are also a critical factor in protection. Conjurers, Druids,
and some of other (religious) guilds have spells that will augment your
protection. These spells will show their effects in 'eq' just as if you
had a suit of magical armour over your own. Note: Magical spells
will not let you reach the best protection possible on their own.
Armour will not let you achieve the best protection on its own either.
You must use these in conjunction to achieve the highest level of
protection possible.
The skill combat sense enhances one's ability to use protection,
both armour and spell enhanced. This is a measure of the training one
has had in deflecting blows with an armguard, or sliding to take a
slash on the shoulder rather than on your unprotected head, or even (in
rare cases) absorbing all of an attack by balancing the attack with your
best protected spot. Combat sense is reflected in your 'eq' display. The
higher the skill, the better protection you will achieve with the same
armour.
Tailoring your protection through spells or juducious choices of
armours to a type of protection may be helpful when facing
specific attack types. If you are going to adventure in an area with
predominately sword wielding guards, you may want to boost your
cut protection while ignoring the other 3 types. Likewise if you are
going to fight creatures that claw or bite, you may wish to concentrate
more on stabbing and cutting protection, while reducing your general
and bashing protection. There are many attack types. Watching the
types of damage messages you get when taking (or dealing) such abuse
will help in figuring out the different types, and what types of
protection works best against them.
Some spells allow large increases in protection against specific
attack types at a reduced cost as compared to more general 'blanket'
spells. Also, some armour types are designed specifically to deflect
certain attack types. Experiment and see.
See also:
-- help wear
-- help compare
-- help armour list (this is a good one to read)
-- help armour [armourtype] (eg. help armour breastplate)
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