Help: Riftwalker
The Guild of Riftwalkers
------------------------
About the guild:
----------------
Although the guild has lost much knowledge of how to travel to many different
realities and worlds, it has retained the expertise to travel to one
particular world. The guild has a symbiotic relationship with the inhabitants
of the rift world, which they have learned to control and bend to their will.
Once summoned into this reality, the rift entities take on the physical
characteristics of one of the four primary elements: air, water, fire, or
earth.
Rift entities start off as small, weak, and feeble companions. Sharing in the
experiences of their master, they grow into powerful allies. It takes a long
time for an entity to reach its full potential, so only the most patient and
determined should join the guild. The main job of a rift entity is to protect
their master from physical harm, while their master bombards their adversaries
with powerful offensive spells. Each of the four different entities have their
own characteristics; specific information on their abilities is shrouded in
secrecy, and is up to the individual riftwalker to discover.
Where to find it:
-----------------
The guild is housed in a dark sphere floating around the lake to the NW of
Shadowkeep. Inside the sphere is a book, amongst other things, which contains
information about how the guild works. Anyone having a magical background can
join.
Vote for BatMUD:
TMC,
TMS© 1990-2021 Balanced Alternative Techniques ry. All rights reserved. BatMUD™ is a registered trademark of Balanced Alternative Techniques ry.
The individual comments are the property of their posters, and may not reflect the views or opinions of the administration.