The Realm is populated by many different races, mystical creatures. Many beasts and supernatural beings are not suitable as player characters, but we have a wide range of options for Your character. Not all races are recommended for all backgrounds and some races are only available for seasoned players who have completed one or more rebirths. Others may require an invitation by another player of the given race.
|
| ||||||||||||||||||||
| Ents are also known as the treemen. No one is sure if they are ancestors of the trees or if they have evolved from the trees, or if they are totally separate. The saying 'slow as an ent' has only little basis in the nature. The basis of that reflects more on the thinking process of the ents. They consider everything at least a few times, but when aroused an ent can act fast enough to destroy whole castles in less than one night. The life of an adventuring ent is full of odd and unique dangers. It haven't been few times when the strongest ent of the party has died at a young and almost nondangerous little firelizard because the ent was set afire. Ents tend to be mages or more often druids or priests but their slow thinking process makes them more scholars than dangerous wielders of arcane powers. | |||||||||||||||||||
| ||||||||||||||||||||
|
* They have a good natural protection. * They regenerate damage very slowly. * They regenerate magic points fast. * They are superior beings and therefore need more experience points. * Arcane powers are easy for them to master. * They adapt well to the most complicated skills. * Even the most difficult arcane powers can be mastered by them. * They heal faster when in water. * They regenerate only in lit places. * They can suck nutrition out of the ground. * They have average vision. | ||||||||||||||||||||