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Spell: Drain room

Casting time:
8 rounds
Cast type:
Channelling
Spell Point Cost:
13
Affecting stats:
int
Spell Vocals: 'enfuegome delterra'

The first thing most channellers learn is that magic is everywhere. It fills the rocks, the trees, and even the air itself. Mystical energies from the earth itself lies dormant, ready to be plucked like a ripe fruit -- all you have to do is let it in. Naturally some places have more magic than others, and the amount any one spot can give is finite, but for a channeller on the move, this simple spell grants them more than enough magical energy.

Drain room is available in the following guild:
Channellers