This is far from truth, monks have been a very good solo guild, and a good addition to templar\tarmalens for increasing defence.
Recently they got 12 new offensive skills to add bit variety and power to the guild, so I decided to write this short guide that
hopefully explains the strengths and weaknesses of The Warrior Brotherhood.
If some information is incorrect or the guide lacks something that should be there, reply it to this post\tell it to me so I can edit it here.
Strengths:
As the new skills don't require exp, they are reachable with very low totals. There are also lots of eq that give +Iron palm and +Martial arts
especially martial arts is an expensive skill, so training it to 70 and raising the rest with eqs helps. For example Silvery Amazon EQs are a good choice for monk with low totals.
Variety: especially after these new skills
Regen: atleast if combined with some tarma levels, monk rarely needs to regen. And if he must, kata+meditation will take you to max in no time.
Defence: Dodge,unarmed parry,defence sense and contact reflexes will boost monks defence high enough to compansate with low hpmax.
Even though monks don't use weapons, they do decent damage so you can kill bit bigger mobs too.
Weaknesses:
Greligs hpmax, it sucks. Taking race with high con or booning will help alot.
Stun. Although monks get stun, they dont have skills like battlecry\lure or spells like tiger claw(unless some of the new skills stun at higher percentages)
Genre:
You can join either as a male or as female, joining as male gives you higher guildmax for stunned maneuvers and throw weight, females get higher maxes for Find weakness and Kiai-cry
You are not allowed to change sex after joining.
Skills and Spells:
- Punch: quite weak offensive skill, not really useful for anyone, you still want to train it some.
- Kiai-cry: Bit like battlecry, but much less powerful, takes lot of ep and haven't found this one to be of much use
- Mind over body: Takes alot of eps and gives you satiate.
- Acupuncture: Healing skill allows you to heal with use of needles, Or even without if you have trained vital points. Train this, you might need it later with the trainers
- Kata: Ceremony for skills, works very well with meditation
- Ki: Not quite sure what this does, takes all of your sps when used and adds strenght to your hands or body? Well train it some anyway, again, you might need it with trainers.
- Contact reflexes: gives +natural prots, very useful
- Defence sense: gives +avoid, another very useful passive skill
- Joint lock: Works like grapple, was broken for years but it's now fixed
- Controlled motion: Passive skill, sometimes allows you to move without breaking concentration(doesn't work with spells), useful in situations where you want to use offensive skills against someone but don't want to aggro everyone in that room.
- Vital points: Not quite sure what this does, in addition to allowing you to use acupuncture without needles
There are 4 new trainers for monks, each will teach 3 different skills. These skills are all offensive skills that have different kinds of
bonuses, making it actually useful to use different offensive skills in different situations.
Before you can access these new skills you have to use iron palm until you get the message that you have mastered it.
You also need to "re-master" iron palm every time you have completed training with one trainer, before you can start training with another.
after this you can start to ask the continental trainers about "Training", see below for their locations.
Continental trainers will guide you to some monster for further guidance(for example a "ninja clad in red silk" will help you with first trainer), these
monsters will further guide you to the actual trainer, giving the approximate locations of them.
Locations of Continental Trainers:
Note: These are NOT the trainers that will give you the new skills, but these will guide you to them, and you can train same skills here that you can train in monk guild.
The guild is found in Lucentium, some west from Lorenchia, on other continents you can train at:
Desolathya, bit south from Calythien crossing.
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Laenor, some west from Arelium
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The New Skills:
Each trainer will ask you to do some small exercises before they give you the new skills, one new task before each skill.
Most tasks require syntaxes, some thinking and maybe a monk skill or two.
Once completed, you will get the skill to 50%, note that these new skills does not require any exp, and can't be trained with it either.
They raise as you use them, from 50% to 75%(which is the amount you need to raise it in order to get second skill) ratio is about 1%\4-5 _succesfull_ hits. After that the rate reduces quite much.
Each trainer will train you one 2 rnd, one 4 rnd and one 6 round skill. Skills from same trainer have same benefits and should be used together.
For example when you use all 3 skills of same type in a row, the duration will reduce and damage will go up. If succesful, the 2+4+6 round skills will go off in 2+2+2 when combined.
- 1st trainer will teach you : Falling boulder strike, Earthquake kick and Avalanche slam. These skills are best against heavily armoured opponents, haven't tested if they work against pr mobs as well
- 2nd trainer: Wave crest strike, Geyser force kick and Tsunami push. These are interrupting skills, not sure if they stun at higher percentages
- 3rd trainer: Falcon talon strike, Elder cobra kick and Lions teeth throw. Skills from this trainer increase your defence when used, they atleast increase your avoid.
- 4th trainer: Hydra fang strike, Winged horse kick and Dragon tail sweep. These are area offensive skills,
the amount of mobs they hit will rais when trained further.
who also helped me with this guide. Same list can be found from Skill&Spell tables post, but I add it here too
+-------------------+------------------------------------------------------------------------------------------+
|SKILLS . / . LEVEL | 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30|
+-------------------+------------------------------------------------------------------------------------------+
|Attack ............| 40 44 48 52 57 61 65 69 74 78 82 87 91 95 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00|
|Alertness .........| 20 23 27 31 35 39 42 46 50 54 58 62 65 69 73 77 81 85 85 85 85 85 85 85 85 85 85 85 85 85|
|Hiking ............| 20 23 27 31 34 38 42 45 49 53 56 60 64 67 71 75 78 82 86 90 90 90 90 90 90 90 90 90 90 90|
|Consider ..........| 10 18 26 34 42 50 59 67 75 83 91 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00|
|Mind over body ....| 05 08 11 14 18 21 24 27 31 34 37 41 44 47 50 54 57 60 63 67 70 73 77 80 83 86 90 93 96 00|
|Punch .............| 10 20 30 40 50 60 70 80 90 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00|
|Swim ..............| -- 25 37 50 62 75 87 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00|
|Bash ..............| -- 10 17 25 32 40 47 55 62 70 77 85 92 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00|
|Martial arts ......| -- -- 30 33 37 41 44 48 52 55 59 63 66 70 74 77 81 85 88 92 96 00 00 00 00 00 00 00 00 00|
|Meditation ........| -- -- 05 08 12 15 19 22 26 29 33 36 40 43 47 50 54 57 61 64 68 71 75 78 82 85 89 92 96 00|
|Discipline ........| -- -- -- 15 20 25 30 36 41 46 52 57 62 68 73 78 84 89 94 00 00 00 00 00 00 00 00 00 00 00|
|Kiai-cry ..........| -- -- -- -- 05 09 13 17 22 26 30 34 39 43 47 51 56 60 64 68 73 77 81 85 90 00 00 00 00 00|
|Unarmed parry .....| -- -- -- -- 01 04 08 12 16 20 24 28 32 36 40 44 48 52 56 60 64 68 72 76 80 84 88 92 96 00|
|Dodge .............| -- -- -- -- 05 08 11 14 18 21 24 27 31 34 37 40 44 47 50 53 57 60 63 66 70 73 76 80 80 80|
|Fresh pants .......| -- -- -- -- 10 18 26 34 42 50 58 66 74 82 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90 90|
|Bless .............| -- -- -- -- -- 15 25 36 47 58 69 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80|
|Baptize ...........| -- -- -- -- -- -- 10 18 26 34 42 50 58 66 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75 75|
|Throw weight ......| -- -- -- -- -- -- -- 05 11 17 23 29 35 41 47 53 59 65 71 77 83 90 90 00 00 00 00 00 00 00|
|Leather craft .....| -- -- -- -- -- -- -- 10 17 24 31 38 45 52 59 66 73 80 80 80 80 80 80 80 80 80 80 80 80 80|
|Kick ..............| -- -- -- -- -- -- -- -- 05 13 22 30 39 48 56 65 74 82 91 00 00 00 00 00 00 00 00 00 00 00|
|Joint lock ........| -- -- -- -- -- -- -- -- 05 09 14 18 23 27 32 36 41 45 50 54 59 63 68 72 77 81 86 90 95 00|
|Stun ..............| -- -- -- -- -- -- -- -- -- 05 09 13 17 21 25 29 34 38 42 46 50 54 59 63 67 71 75 80 80 80|
|Sewing ............| -- -- -- -- -- -- -- -- -- 10 17 24 31 38 45 52 59 66 73 80 80 80 80 80 80 80 80 80 80 80|
|Kata ..............| -- -- -- -- -- -- -- -- -- 10 14 19 23 28 32 37 41 46 50 55 59 64 68 73 77 82 86 91 95 00|
|Vital points ......| -- -- -- -- -- -- -- -- -- 05 09 13 17 22 26 30 34 39 43 47 51 56 60 64 68 73 77 81 85 90|
|Acupuncture .......| -- -- -- -- -- -- -- -- -- 05 09 14 19 24 28 33 38 43 47 52 57 62 66 71 76 81 85 90 95 00|
|Contact reflexes ..| -- -- -- -- -- -- -- -- -- -- 05 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 00|
|Enhance criticals .| -- -- -- -- -- -- -- -- -- -- -- 05 09 13 17 21 25 29 34 38 42 46 50 54 59 63 67 71 75 80|
|Defence sense .....| -- -- -- -- -- -- -- -- -- -- -- -- -- 05 11 17 23 30 36 42 49 55 61 68 74 80 87 93 00 00|
|Combat sense ......| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 10 12 15 17 20 22 25 27 30 32 35 37 40 42 45|
|Controlled motion .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 10 14 19 23 28 33 37 42 47 51 56 61 65 70 75|
|Stunned maneuvers .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 05 12 20 28 35 43 51 59 66 74 82 90 00|
|Iron palm .........| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 05 13 22 30 39 48 56 65 74 82 91 00|
|Falling boulder str| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Earthquake kick ...| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Avalanche slam ....| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Wave crest strike .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Geyser force kick .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Tsunami push ......| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Hydra fang strike .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Winged horse kick .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Dragon tail sweep .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Falcon talon strike| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Elder cobra kick ..| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Lions teeth throw .| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 00 00 00 00 00 00 00 00 00 00 00 00|
|Find weakness .....| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 05 14 23 33 42 52 61 71 80 90 00|
|Tumbling attack ...| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 05 16 28 40 52 64 76 88 00|
|Sculpture .........| -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- 10 24 38 52 66 80|
+-------------------+------------------------------------------------------------------------------------------+
I will try to add estimated damage and more accurate info when I get to test them more.
This guide is far from complete, but I hope it helps to understand the guild bit better, feel free to whine(or even thank!) And don't hesiate to submit your
own info.
-Unacorda