QUOTE(belorwyn @ May 23 2007, 05:13 PM) [snapback]889[/snapback]
I also had to stop doing the St Patric's Island quest because there were two wraiths roaming about that were not mentioned in the quest description, and they dealt 60-70 damage per round, sometimes even over 100 damage (my max hp is 255), and I couldn't focus on the quest with them around. I unwittingly summoned one wraith while doing the quest, and another was already there and when I was in the same room as one I couldn't escape from it. Is there a reason why such overpowered monsters are around in newbie areas? It doesn't make any sense to me.
I figure that you are from magical background as you have only 255hp. Batmud guildsystem tune is based on the fact that magical background can not solo (no combat skills and very little hp). If you want to do those quests you need someone who can fight melee with you or then reinc into some backround+guild that allows you to fight melee.
In all aspects magical bg is not really newbie friendly as the more powerful spells that do a lot of damage require some base exp and the first ones like acid arrow and magic missile do only equal or less damage to what a tank of same level could do. And as tanks have 1000 hp and you have 255 you can see why newbie mage is hard path.
Almost every area in batmud has out of depth monsters, so you need to be careful who you fight with, consider command helps with cheking. Often these monsters are not agro so you can avoid fighting them but not always. They can also block so that you can't even run from them.