(as usual, the Changelog is not written by me)
v1.60
Multiple duplicate commands will not stack anymore in the commandline history.
When accepting EULA the focus will be given to the account field in the login frame or the commandline.
Login password is no longer stored as clear text in the xml config file.
The bug with calling plugins from the commandline has been fixed. You can now call them with "$ClassName". If the plugin is part of a package it should be "$package.ClassName".
You can now use drag and drop in the party frame to move players between slots.
A vertical action button bar is now available. The default keybindings for keys has also been changed. Horizontal keys use F1-F12 and SHIFT+F1-F12. Vertical keys use CTRL+F1-F12 and CTRL+SHIFT+F1-F12.
Fixed the bug with weird disconnections when the ping monitor was disabled.
A new method has been added to the ClientGUI interface that allows scripts to print/echo text into channels and wrap them in a html color code (example FFFFFF for white). As a side note it has always been possible to add text into the message that includes "color codes" used with the client to color individual parts of the message.
Triggers without a body should no longer execute the empty text as a command to the mud server.
Player names are now displayed on the realm map above the player icons.
Hovering the mouse over a player icon will also display the player name in a tooltip.
It is now possible to right click on the realm map and select "center on movement" which will make the map center on your player icon as you move in the world.
A bug has been fixed in the autolog system that made the loading times HUGE for old log files when starting the client.
It is now possible to lock the status monitor location.
It is now possible to make certain frames "always on top".
Real map markers should now be correctly imported using the import feature. You can now export your markers to file and load them again through import.