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BatMUD Forums > Guilds.merchant > Material frequency update

01 Jul 2022 20:55
So, I had several people notice that some of my data was....odd.

Following up with that I realised my script was allowing all sorts of
false positives to be generated so I embarked on a rewrite and I think
it works better now. Anyway, the same link can be used to see the
updated chart:

Also here is the link to the perl script that I used if you would like
to submit your own data to me to include. You will need to edit a couple
of things in the script to get it to work properly with your own
situation. Here is the link:

Just like before, it is somewhat weighted to Deep Forest, Jungle and
Swamp terrain, as the areas I mine end tend to have those. Anyway,
enjoy the updated data!


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8y, 134d, 6h, 32m, 29s old