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BatMUD Forums > Guilds.crimson > Impending Medical Discharge

 
 
#1
08 Nov 2005 08:46
 
 
My three-year tour of duty at the Crimson Brigade is coming rapidly to
an end. Excellent guild, albeit totally replacable in eq-parties. Below,
I propose some ideas on how to restore the crimson defensive superiority.

These ideas are not some super-spiffy offensive skills or uber hp-boosts,
but concentrate more on making crimsons the main defensive guild in the
mud by slightly downgrading hybrid abilities and introducing an _active_
defensive skill requiring crimson leadership. I think the main problem is
making that skill a necessity in big parties without it being an upgrade
to the game.

So, in all simplicity: 'blog view nosunrise'

This is definitely the wrong newsgroup to get any feedback, but try
read it through with care and comment on any problems. :)


 
 
 
Nosunrise
332d, 21h, 34m, 4s old
Level:
97