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BatMUD Forums > Guilds.priests > Re: Guild status

 
 
#1
13 Feb 2007 09:52
 
 
A couple of words from your new guildmaster.

I know the guild hasn't been touched for quite a while, but I'd say
it's been in pretty good tune regardless of that. So, I'm going to
leave things pretty much as they are, at least until I get my other
projects wrapped up.

Now, if somebody has excellent ideas on how to make the guild more
interesting, something to juice up the basic habo habo habo habo
approach, do send the ideas. Especially any ideas for newbie priests
would be more than welcome.

Over and out,
Era

 
Rating:
2
Votes:
2
 
 
Era
C o d e s l a v e
6y, 298d, 20h, 15m, 42s old
Level:
35 [Wizard]
 
 
#2
16 Feb 2007 08:07
 
 
Quote:
A couple of words from your new guildmaster.

I know the guild hasn\'t been touched for quite a while, but I\'d say
it\'s been in pretty good tune regardless of that. So, I\'m going to
leave things pretty much as they are, at least until I get my other
projects wrapped up.

Now, if somebody has excellent ideas on how to make the guild more
interesting, something to juice up the basic habo habo habo habo
approach, do send the ideas. Especially any ideas for newbie priests
would be more than welcome.

Over and out,
Era
Priests don’t seem to be to far out of tune from my prospective.

My naked spr now as a human tigerpriestnav is the same as it was when I was a
zombie tarmdruidnav

But I do have some suggestions:

1) I know priests are not the healing guild of choice but should they not be
competent in the spells they currently have clw and csw. Seems to me that the
cast heal of 50% just is not enough. I am not suggesting that we get any more
spell % but I would reason that we are a better healing guild than the spiders
and they get cast heal to 60% last time I checked.

P.S. I would never give us any mastery of medicine

Also in the interest of game balance you may want to spread the cast heal out
over many levels in order to prevent combination that just contain 10 levels
of priest for max clw and max % of cast heal.

2) There are some spells that don\'t seem to have a home like melon collie (I
think there is another but I can not recall which) I would like to see these
spells changed to a cast evil type. There by leaving only the rais, ress, new
body, and Reanimate spells to the cast special group.


3) Shinarae posted
Quote:
The spell \"last rites\" has been moved from a heal spell to an evil spell.
There is now a mastery effect as well.
Mastery of what?


4) When priest cast harm spells there are at least 2 ways we screw up we mess
up the words which is reflected in the show spells summary and then there is
the actual touch. Is there anyway this could be displayed in the summary as a
failure.


That’s all I have for now. (Please comment here I don’t want 10k tells say
you’re an idiot…I already know that :)

Big thanks to Era for taking on the responsibility of this guild.

 
Rating:
2
Votes:
3
 
 
Taylon
123d, 4h, 21m, 0s old
Level:
90
 
 
#3
16 Feb 2007 08:07
 
 
Quote:
4) When priest cast harm spells there are at least 2 ways we screw up we mess
up the words which is reflected in the show spells summary and then there is
the actual touch. Is there anyway this could be displayed in the summary as a
failure.
Heh, can we have a new fumble when casting harms?

You fail to touch <monster goes here>.
You touch your private parts.
Your balls turns black and drops.
You are now female.

Well, maybe ideas-wanted or bs would have been the proper place for this.

Jumbo \"Maybe I should sleep more?\" Pikkuruinen

 
Rating:
4
Votes:
11
 
 
Jumbo
1y, 137d, 6h, 49m, 22s old
Level:
90