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BatMUD Forums > Guilds.monk > Re: Disrupt idleness.

 
 
#1
11 Oct 2007 22:18
 
 
One of the special skill lines can cause skill disruption on a critical
success. This is essentially pointless when using those skills as a starter on
a non-aggressive monster. In those situations, it would be more appropriate to
change the critical effect to that of a kiai-cry at the player's current skill
level.

 
Rating:
1
Votes:
1
 
 
Presence
290d, 11h, 44m, 43s old
Level:
90
 
 
#2
12 Oct 2007 16:37
 
 
Presence wrote:
One of the special skill lines can cause skill disruption on a critical
success. This is essentially pointless when using those skills as a starter on
a non-aggressive monster. In those situations, it would be more appropriate to
change the critical effect to that of a kiai-cry at the player's current skill
level.
...or maybe you could open with a different skill. Or use the combo system. Or
also realize that each skill might have more than one special effect (for
example, wave crest strike can skillbreak, but it can _also_ blind with pain,
which would be very helpful in starting a battle). Or take into account that
some monsters (actually, a lot of them) sit there and chain skills at
"attacker" when idle, giving them a quick skill start when the fight begins.

Shinarae Lluminus

 
Rating:
6
Votes:
6
 
 
Shinarae
A r c h w i z a r d
2y, 20d, 15h, 1m, 6s old
Level:
200 [Wizard]