Download Game! Currently 92 players and visitors. Last logged in:WarundXmaiaGgrLazyqiqi

BatMUD Forums > Guilds.squire > change to guided strike and feral attack

 
 
#1
17 Oct 2011 19:56
 
 
Some of you have noticed that guided strike and feral attack are taking more
time to complete. This is intentional and was mandatory. Some of you might
have noted that, before, you could force a dreadnaught scorpion to do a
700-800 poison attack every other round. Despite the fact that such mounts are
rare and valuable (basically walking tmakers), this damage was too high.

Here are the rules about the duration of both skills:
-- the duration of the mount attack skills is based on the skill you force the
mount to use. Most of these are fairly fast, 1-3 rounds being the average.
Some are noticably slower, and this tune probably didn't affect those at all.
-- if your mount is much stronger than you are, the duration is increased.
Level 45 players shouldn't be using dreadnaught scorpions.
-- because led mounts are much less likely to take damage, get lost, or die
than ridden mounts, feral attack is slower than guided strike.
-- the duration is REDUCED by the rider's skill%, charisma, and leadership.
Yes, this means that the best effects are given to higher-level players with
other guilds like crimson. This is intentional. You can reduct the duration of
the skill down to half with enough skills/stats.

You might still get some nice 1-round stings, but they should now be mixed
with 2-4 round stings based on mortal level and experience. I will look at the
results, and will consider reducing the number of times such attacks miss/fail
if the damage output is too low.

Shinarae Lluminus

 
Rating:
-2
Votes:
2
 
 
Shinarae
A r c h w i z a r d
2y, 227d, 17h, 12m, 48s old
Level:
200 [Wizard]