Diversifying guilds is essential to the fun factor of the game. Civ-Fighters
get brawling--it would be interested to focus this to a ground-fighting/wrestli
ng style of brawling. Add strangle skill to some degree for +asphyx damage
and prevent spell casting/vocalizations. Add grappling with mastery type
skills that provide critical chance to inflict an "Arm Bar' and substantially
impair mob's wielding (heft/weapon speed/+hit/+dam etc) abilities.
And of course add a rep system. Why play a guild with no rep gain system
FFS?!