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BatMUD Forums > Ideas-wanted > twiddle

 
 
#1
25 Aug 2020 15:38
 
 

A) cast protection spell at column 3, requires 100% spell and an active
ceremony. Spellcost and ev. reagent-cost multiplied by 100% for each target,
eg triple cost if 3 targets.
Cast protective spell at row 1, requires 100% spell and an active ceremony.
Spellcost and ev. reagent-cost multiplied by 100% for each target, eg costs
double cost if 2 targets.
B) Enable spellweaving for mages, similiar to illumination, to provides more
interactive and interesting combat decisions. Could be a %-based proc on the
existing essence-procs, eg if you have 30 essence, and manage to get an
essence-proc you get 3% chance to further proc Elemental Clarity with that
type, "A surge of clarity takes over you as you realize Big Smurf is extra
vulnerable to random_mage_type_with_low_resist_in_current_shade" To make it
even more rare, incorporate total_essence_all types/700 or whatever, obviously
the target takes more damage for x time after a proc, or provides shorter
casttime for that type.
C) Increase the repgain-cap from alleged to 100 per day for mnavy from
sailing, to make up for malfunctioning/disabled compass code.
D) Add level requirement for nun-rep targets, or enable pigeonroboting for
mages.
E) Re-enable Rixx-recycling until the Gala happens or just leave it active.
F) Allow interested players to view generic monster and roomcode-templates, to
perhaps start poking around in the idea of contributing more easily with
design of new content.
In theory that means delegating a lot of the grunt work to the community, so
perhaps we increase the amount of new content in this game as a combined
effort, since that seems to be a rare thing,
why not take a chance to increase the ratio.


 
 
 
Gotrek
5y, 298d, 8h, 16m, 41s old
Level:
106