party report ( Entity: AOA DOWN )
I know Monk just got a chunk of new additions (thanks Heidel), but maybe a
couple other things would be nice to add that might bring them up to snuff
with the lack of stun power that their evil twin Tiger gets:
Relentless spirit: Similar to tiger spirit, but instead of +avoids how about
+damage or +crit chance as hps get critically low?
Counter attack: With a successful unarmed parry, a chance to gain an extra
melee attack (martial arts only).
Situational awareness: increased chance of scoring critical hits when a mob is
low on hit points.
Also, isn't there a way once you have used one of the "combos," that you can
just make that a skill once it has been mastered that is usable on its own? At
the moment it's a fucking disaster trying to handle those combos with partial
fails breaking the combo midway with no message to indicate it, and you
practically have to use 16 triggers to get them to work properly inaddition to
12 commands.
party report ( Entity: AOA DOWN )
I know Monk just got a chunk of new additions (thanks Heidel), but maybe a
couple other things would be nice to add that might bring them up to snuff
with the lack of stun power that their evil twin Tiger gets:
Relentless spirit: Similar to tiger spirit, but instead of +avoids how about
+damage or +crit chance as hps get critically low?
Counter attack: With a successful unarmed parry, a chance to gain an extra
melee attack (martial arts only).
Situational awareness: increased chance of scoring critical hits when a mob is
low on hit points.
Also, isn't there a way once you have used one of the "combos," that you can
just make that a skill once it has been mastered that is usable on its own? At
the moment it's a fucking disaster trying to handle those combos with partial
fails breaking the combo midway with no message to indicate it, and you
practically have to use 16 triggers to get them to work properly inaddition to
12 commands.