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BatMUD Forums > Ideas-wanted > Re: Sabres

 
 
#1
23 Feb 2021 17:05
 
 
Sabres contribute nothign to a party.
Their one trick is cadence, which is limited by need to use a shield.
Monks recently got a passive shield ability to give them a shield effect.
I'd like to propose the sabre rep system of doing event mobs allows you to
train a 'dual wielding' skill , where each % increased your effective critical
resistance (ie, shield effect), where long term sabres can effectively tank as
effectively as if wielding a shield.
The benefits are easy, no new rep system needed, can copy the code from monks
for the shield effect (iron body i think), and just tie it to the rep for max
trainable.

Ya, thats it.


E.

 
Rating:
7
Votes:
9
 
 
Ewige
6y, 315d, 11h, 13m, 29s old
Level:
111
 
 
#2
01 Apr 2021 23:31
 
 
I know very little about sabres, but maybe give them some kind of shielding
ability if using a parrying dagger in off-hand (main gauche, sai, dagger). It
would be very thematic and would give new opportunies for itemization - few if
any useful main gauches or sais in the game atm, I think.

 
 
 
Darna
1y, 181d, 4h, 21m, 43s old
Level:
96
 
 
#3
02 Apr 2021 00:06
 
 
Darna wrote:
I know very little about sabres, but maybe give them some kind of shielding
ability if using a parrying dagger in off-hand (main gauche, sai, dagger). It
would be very thematic and would give new opportunies for itemization - few if
any useful main gauches or sais in the game atm, I think.
If you are fencing, you do have some defensive choises allready.

 
 
 
Marrow
6y, 101d, 9h, 43m, 41s old
Level:
105