Download Game! Currently 100 players and visitors. Last logged in:PaziNeyMorkzarKedic

BatMUD Forums > Guilds.alchemists > Mint Coins review p2

 
 
#1
09 Apr 2021 08:55
 
 
EVALUATION:


1. At 100 mould coins and law, the posted limit per
cointype is 9,300 gold value.

2. However, these are not the real limits. At 100 law,
I was able to stamp up to 18,000 coins per type, suggesting
that at 100 law the actual limit is about double posted.

3. Silver and below materials have close to zero value.
Gold and anipium have lower value per kg than platinum,
batium and mithril.

4. At 100 mould coins, I did not break any moulds,
suggesting the rate of mould loss is not high (at 100
skill and reasonable dex).

5. Grue attacks seem somewhat arbitrary but appear to be
linked to total coin production. As such, they hit gold
hardest as it produces the most coins per kg.

6. Moulds, and the coin limits, are good for an in-game
bat month, which is about two and a half irl days.

7. At 90% skillcost (Catfolk), mint coins to 100 costs
17,660,263 xp.

8. As coinmaking below gold is unviable, this allots
93,000 (actual) gold redemption capacity per bat month
for gold, platinum, anipium, batium and mithril coins.

9. To buy the five coin moulds for gold and above,
22,500 gold is required, which is about 24% of the
total potential profit per bat month.

10. This leaves an actual potential profit per bat month
of 70,500 gold, or 28,200 gold per boot.

11. At a self-cast rate averaging 1.64, MiP turns this xp
into 46,248 gold, which means the alchemist is also a
merchant. If not, the average rate is .8, or 22,560 xp.

12. Therefore, the time to recover the xp investment is
381 days (1y, 17 days) if a merchant, or 792 days
(2y, 62 days) if not one.

See next post for recommendations.

 
Rating:
1
Votes:
1
 
 
Nyriori
N e w b i e  H e l p e r
1y, 278d, 3h, 11m, 1s old
Level:
99