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BatMUD Forums > Ideas-wanted > Offensive skills/spells missing the target

 
 
#1
13 Dec 2021 20:31
 
 
Entelodont is not in a good shape (45%) and *STUNNED*.
Harm body: # (1)

You are done with the chant.
You clap your hands and whisper 'PAF PAF PAF!' (Harm body)
You use your right hand for channeling harmful powers.
You fail to reach Entelodont.

-----

A couple things that have really started to annoy me in my current reinc:

1. Stunned monster:
It is extremely annoying that offensive spells and skills miss a monster when
it is stunned, especially if it is *STUNNED*.
It would be great if the level of stun would drastically increase the chance
of hit. *STUNNED* should pretty much guarantee the hit (the previous stun
level could be +50 hit chance, and the first level +25% hit chance).
If I am facing a monster that is unable to even attack me, then missing it is
weird, especially with skills/spells that have required me to invest a large
amount of experience to max them out.

2. A non-aggro monster:
If using an attack skill or spell against a monster that is not aggro, should
give the skill/spell highly increased hit chance.
As the monster is not obviously expecting an attack due to skill/spell conceal
or just by having some luck, then the starting skill should have highly
increased chance of hitting.

3. Aggro monster that is not expecting an attack:
If a monster cannot see a player due to invisibility/hiding/sneaking/race
special/what ever reason, the starting skill should have highly increased
chance of hitting.

P.S. The increased chance of hitting should at least apply when the person is
using maxed out skills, so that the players would still want to train certain
skills as high as possible.
P.S. I know that the harm body spell has probably quite the different hit
mechanic than, for example iron palm or bladed fury, but hopefully you get the
point...

 
Rating:
10
Votes:
10
 
 
Andthi
3y, 233d, 10h, 47m, 58s old
Level:
103