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Monk guild | Guilds & Backgrounds

The Warrior Brotherhood
Command: monk
Creators: Delecti
Max Level: 30

The Warrior Brotherhood is a group of people who have decided to abandon the trivialities of society and live in a closed environment, the monestary. They live by a very strict code of honor and have taken a vow of poverty. The members of the brotherhood only use their skills in self-defence and believe that using weapons shows unforgivable weakness and despise everyone who does so.

Level 1

Requirements: Background must be Good religious.
Available: Receive the monk robe
Unable to change gender
May train Attack to 40.
May train Alertness to 20.
May train Hiking to 20.
May train Consider to 10.
May train Mind over body to 5.
May train Punch to 10.
May train First aid to 10.
May train Skulking to 10.
May train Light steps to 10.
Level 2

Available: May train Attack to 44.
May train Alertness to 23.
May train Hiking to 23.
May train Consider to 18.
May train Swim to 25.
May train Bash to 10.
May train Leadership to 10.
May train Mind over body to 8.
May train Punch to 20.
May train First aid to 20.
May train Skulking to 16.
May train Light steps to 14.
Level 3

Requirements: Has trained Swim to 12.
Available: May train Attack to 48.
May train Alertness to 27.
May train Hiking to 27.
May train Consider to 26.
May train Swim to 37.
May train Bash to 17.
May train Martial arts to 30.
May train Meditation to 5.
May train Leadership to 11.
May train Mind over body to 11.
May train Punch to 30.
May train First aid to 30.
May train Skulking to 22.
May train Light steps to 19.
Level 4

Requirements: Has trained Swim to 18.
Has trained Martial arts to 19.
Available: May train Attack to 52.
May train Alertness to 31.
May train Hiking to 31.
May train Consider to 34.
May train Swim to 50.
May train Bash to 25.
May train Martial arts to 33.
May train Meditation to 8.
May train Discipline to 15.
May train Leadership to 12.
May train Mind over body to 14.
May train Punch to 40.
May train First aid to 40.
May train Skulking to 29.
May train Light steps to 24.
Level 5

Requirements: Has trained Swim to 25.
Has trained Martial arts to 21.
Available: May train Attack to 57.
May train Alertness to 35.
May train Hiking to 34.
May train Consider to 42.
May train Swim to 62.
May train Bash to 32.
May train Martial arts to 37.
May train Meditation to 12.
May train Discipline to 20.
May train Kiai-cry to 5.
May train Unarmed parry to 1.
May train Dodge to 5.
May train Leadership to 14.
May train Mind over body to 18.
May train Fresh pants to 10.
May train Punch to 50.
May train First aid to 50.
May train Skulking to 35.
May train Light steps to 28.
May train Pattern weave to 5.
Level 6

Requirements: Has trained Swim to 31.
Has trained Martial arts to 24.
Available: May train Attack to 61.
May train Alertness to 39.
May train Hiking to 38.
May train Consider to 50.
May train Swim to 75.
May train Bash to 40.
May train Martial arts to 41.
May train Meditation to 15.
May train Discipline to 25.
May train Kiai-cry to 9.
May train Unarmed parry to 4.
May train Dodge to 8.
May train Bless to 15.
May train Leadership to 15.
May train Mind over body to 21.
May train Fresh pants to 18.
May train Punch to 60.
May train First aid to 60.
May train Skulking to 42.
May train Light steps to 33.
May train Pattern weave to 9.
Level 7

Requirements: Has trained Swim to 37.
Has trained Martial arts to 26.
Available: May train Attack to 65.
May train Alertness to 42.
May train Hiking to 42.
May train Consider to 59.
May train Swim to 87.
May train Bash to 47.
May train Martial arts to 44.
May train Meditation to 19.
May train Discipline to 30.
May train Kiai-cry to 13.
May train Unarmed parry to 8.
May train Dodge to 11.
May train Bless to 25.
May train Baptize to 10.
May train Leadership to 17.
May train Mind over body to 24.
May train Fresh pants to 26.
May train Punch to 70.
May train First aid to 70.
May train Skulking to 48.
May train Light steps to 38.
May train Pattern weave to 14.
Level 8

Requirements: Has trained Swim to 43.
Has trained Martial arts to 28.
Available: May train Attack to 69.
May train Alertness to 46.
May train Hiking to 45.
May train Consider to 67.
May train Swim to 100.
May train Bash to 55.
May train Martial arts to 48.
May train Meditation to 22.
May train Discipline to 36.
May train Kiai-cry to 17.
May train Unarmed parry to 12.
May train Dodge to 14.
May train Bless to 36.
May train Baptize to 18.
May train Throw weight to 5.
May train Leadership to 18.
May train Mind over body to 27.
May train Fresh pants to 34.
May train Leather craft to 10.
May train Punch to 80.
May train First aid to 80.
May train Skulking to 54.
May train Light steps to 43.
May train Pattern weave to 18.
Level 9

Requirements: Has trained Martial arts to 31.
Has trained Throw weight to 3.
Available: May train Attack to 74.
May train Alertness to 50.
May train Hiking to 49.
May train Consider to 75.
May train Bash to 62.
May train Martial arts to 52.
May train Meditation to 26.
May train Discipline to 41.
May train Kiai-cry to 22.
May train Unarmed parry to 16.
May train Dodge to 18.
May train Bless to 47.
May train Baptize to 26.
May train Throw weight to 11.
May train Kick to 5.
May train Leadership to 20.
May train Mind over body to 31.
May train Fresh pants to 42.
May train Leather craft to 17.
May train Joint lock to 5.
May train Punch to 90.
May train First aid to 90.
May train Skulking to 61.
May train Light steps to 47.
May train Pattern weave to 23.
Level 10

Requirements: Has trained Martial arts to 33.
Has trained Throw weight to 6.
Available: May train Attack to 78.
May train Alertness to 54.
May train Hiking to 53.
May train Consider to 83.
May train Bash to 70.
May train Martial arts to 55.
May train Meditation to 29.
May train Discipline to 46.
May train Kiai-cry to 26.
May train Unarmed parry to 20.
May train Dodge to 21.
May train Bless to 58.
May train Baptize to 34.
May train Throw weight to 17.
May train Kick to 13.
May train Stun to 5.
May train Leadership to 21.
May train Mind over body to 34.
May train Fresh pants to 50.
May train Leather craft to 24.
May train Sewing to 10.
May train Kata to 10.
May train Vital points to 5.
May train Joint lock to 9.
May train Acupuncture to 5.
May train Punch to 100.
May train First aid to 100.
May train Skulking to 67.
May train Light steps to 52.
May train Pattern weave to 27.
May train Iron body to 10.
Level 11

Requirements: Has trained Martial arts to 35.
Has trained Throw weight to 10.
Available: May train Attack to 82.
May train Alertness to 58.
May train Hiking to 56.
May train Consider to 91.
May train Bash to 77.
May train Martial arts to 59.
May train Meditation to 33.
May train Discipline to 52.
May train Kiai-cry to 30.
May train Unarmed parry to 24.
May train Dodge to 24.
May train Bless to 69.
May train Baptize to 42.
May train Throw weight to 23.
May train Kick to 22.
May train Stun to 9.
May train Contact reflexes to 5.
May train Leadership to 23.
May train Mind over body to 37.
May train Fresh pants to 58.
May train Leather craft to 31.
May train Sewing to 17.
May train Kata to 14.
May train Vital points to 9.
May train Joint lock to 14.
May train Acupuncture to 9.
May train Skulking to 74.
May train Light steps to 57.
May train Pattern weave to 32.
May train Iron body to 14.
Level 12

Requirements: Has trained Martial arts to 38.
Has trained Throw weight to 13.
Available: May train Attack to 87.
May train Alertness to 62.
May train Hiking to 60.
May train Consider to 100.
May train Bash to 85.
May train Martial arts to 63.
May train Meditation to 36.
May train Discipline to 57.
May train Kiai-cry to 34.
May train Unarmed parry to 28.
May train Dodge to 27.
May train Bless to 80.
May train Baptize to 50.
May train Throw weight to 29.
May train Kick to 30.
May train Stun to 13.
May train Contact reflexes to 10.
May train Enhance criticals to 5.
May train Leadership to 24.
May train Mind over body to 41.
May train Fresh pants to 66.
May train Leather craft to 38.
May train Sewing to 24.
May train Kata to 19.
May train Vital points to 13.
May train Joint lock to 18.
May train Acupuncture to 14.
May train Skulking to 80.
May train Light steps to 62.
May train Pattern weave to 36.
May train Iron body to 19.
Level 13

Requirements: Has trained Martial arts to 40.
Has trained Throw weight to 17.
Available: May train Attack to 91.
May train Alertness to 65.
May train Hiking to 64.
May train Bash to 92.
May train Martial arts to 66.
May train Meditation to 40.
May train Discipline to 62.
May train Kiai-cry to 39.
May train Unarmed parry to 32.
May train Dodge to 31.
May train Baptize to 58.
May train Throw weight to 35.
May train Kick to 39.
May train Stun to 17.
May train Contact reflexes to 15.
May train Enhance criticals to 9.
May train Leadership to 26.
May train Mind over body to 44.
May train Fresh pants to 74.
May train Leather craft to 45.
May train Sewing to 31.
May train Kata to 23.
May train Vital points to 17.
May train Joint lock to 23.
May train Acupuncture to 19.
May train Skulking to 87.
May train Light steps to 66.
May train Pattern weave to 41.
May train Iron body to 23.
Level 14

Requirements: Has trained Martial arts to 42.
Has trained Throw weight to 21.
Available: May train Attack to 95.
May train Alertness to 69.
May train Hiking to 67.
May train Bash to 100.
May train Martial arts to 70.
May train Meditation to 43.
May train Discipline to 68.
May train Kiai-cry to 43.
May train Unarmed parry to 36.
May train Dodge to 34.
May train Baptize to 66.
May train Throw weight to 41.
May train Kick to 48.
May train Stun to 21.
May train Contact reflexes to 20.
May train Enhance criticals to 13.
May train Defence sense to 5.
May train Leadership to 27.
May train Mind over body to 47.
May train Fresh pants to 82.
May train Leather craft to 52.
May train Sewing to 38.
May train Kata to 28.
May train Vital points to 22.
May train Joint lock to 27.
May train Acupuncture to 24.
May train Skulking to 93.
May train Light steps to 71.
May train Pattern weave to 45.
May train Iron body to 28.
Level 15

Requirements: Has trained Martial arts to 45.
Has trained Throw weight to 24.
Has trained Defence sense to 3.
Available: May train Attack to 100.
May train Alertness to 73.
May train Hiking to 71.
May train Martial arts to 74.
May train Meditation to 47.
May train Discipline to 73.
May train Kiai-cry to 47.
May train Unarmed parry to 40.
May train Dodge to 37.
May train Baptize to 75.
May train Throw weight to 47.
May train Kick to 56.
May train Stun to 25.
May train Contact reflexes to 25.
May train Enhance criticals to 17.
May train Defence sense to 11.
May train Ki to 5.
May train Leadership to 29.
May train Mind over body to 50.
May train Fresh pants to 90.
May train Leather craft to 59.
May train Sewing to 45.
May train Kata to 32.
May train Vital points to 26.
May train Joint lock to 32.
May train Acupuncture to 28.
May train Skulking to 100.
May train Light steps to 76.
May train Pattern weave to 50.
May train Iron body to 32.
Level 16

Requirements: Has trained Martial arts to 48.
Has trained Throw weight to 28.
Has trained Defence sense to 8.
Has trained Ki to 3.
Available: May train Alertness to 77.
May train Combat sense to 10.
May train Controlled motion to 10.
May train Hiking to 75.
May train Martial arts to 77.
May train Meditation to 50.
May train Discipline to 78.
May train Kiai-cry to 51.
May train Unarmed parry to 44.
May train Dodge to 40.
May train Throw weight to 53.
May train Kick to 65.
May train Stun to 29.
May train Contact reflexes to 30.
May train Enhance criticals to 21.
May train Defence sense to 17.
May train Ki to 11.
May train Leadership to 30.
May train Mind over body to 54.
May train Leather craft to 66.
May train Sewing to 52.
May train Kata to 37.
May train Vital points to 30.
May train Joint lock to 36.
May train Acupuncture to 33.
May train Light steps to 81.
May train Pattern weave to 54.
May train Iron body to 37.
Level 17

Requirements: Has trained Martial arts to 50.
Has trained Throw weight to 31.
Has trained Defence sense to 12.
Has trained Ki to 6.
Available: May train Alertness to 81.
May train Combat sense to 12.
May train Controlled motion to 14.
May train Hiking to 78.
May train Martial arts to 81.
May train Meditation to 54.
May train Discipline to 84.
May train Kiai-cry to 56.
May train Unarmed parry to 48.
May train Dodge to 44.
May train Throw weight to 59.
May train Kick to 74.
May train Stun to 34.
May train Contact reflexes to 35.
May train Enhance criticals to 25.
May train Defence sense to 23.
May train Ki to 17.
May train Leadership to 32.
May train Mind over body to 57.
May train Leather craft to 73.
May train Sewing to 59.
May train Kata to 41.
May train Vital points to 34.
May train Joint lock to 41.
May train Acupuncture to 38.
May train Light steps to 85.
May train Pattern weave to 59.
May train Iron body to 41.
Level 18

Requirements: Has trained Martial arts to 52.
Has trained Throw weight to 35.
Has trained Defence sense to 17.
Has trained Ki to 10.
Available: May train Alertness to 85.
May train Combat sense to 15.
May train Controlled motion to 19.
May train Hiking to 82.
May train Martial arts to 85.
May train Meditation to 57.
May train Discipline to 89.
May train Kiai-cry to 60.
May train Unarmed parry to 52.
May train Dodge to 47.
May train Throw weight to 65.
May train Kick to 82.
May train Stun to 38.
May train Contact reflexes to 40.
May train Enhance criticals to 29.
May train Defence sense to 30.
May train Ki to 23.
May train Leadership to 33.
May train Stunned maneuvers to 5.
May train Mind over body to 60.
May train Leather craft to 80.
May train Sewing to 66.
May train Kata to 46.
May train Vital points to 39.
May train Joint lock to 45.
May train Acupuncture to 43.
May train Light steps to 90.
May train Pattern weave to 63.
May train Iron body to 46.
Level 19

Requirements: Has trained Martial arts to 55.
Has trained Throw weight to 39.
Has trained Defence sense to 22.
Has trained Ki to 13.
Available: May train Combat sense to 17.
May train Controlled motion to 23.
May train Hiking to 86.
May train Martial arts to 88.
May train Meditation to 61.
May train Discipline to 94.
May train Kiai-cry to 64.
May train Unarmed parry to 56.
May train Dodge to 50.
May train Throw weight to 71.
May train Kick to 91.
May train Stun to 42.
May train Contact reflexes to 45.
May train Enhance criticals to 34.
May train Defence sense to 36.
May train Ki to 30.
May train Leadership to 35.
May train Stunned maneuvers to 12.
May train Iron palm to 5.
May train Mind over body to 63.
May train Sewing to 73.
May train Kata to 50.
May train Vital points to 43.
May train Joint lock to 50.
May train Acupuncture to 47.
May train Light steps to 95.
May train Pattern weave to 68.
May train Iron body to 50.
Level 20

Requirements: Has trained Martial arts to 57.
Has trained Throw weight to 42.
Has trained Defence sense to 27.
Has trained Ki to 18.
Has trained Iron palm to 4.
Available: May train Combat sense to 20.
May train Controlled motion to 28.
May train Hiking to 90.
May train Martial arts to 92.
May train Meditation to 64.
May train Discipline to 100.
May train Kiai-cry to 68.
May train Unarmed parry to 60.
May train Dodge to 53.
May train Throw weight to 77.
May train Kick to 100.
May train Stun to 46.
May train Contact reflexes to 50.
May train Enhance criticals to 38.
May train Defence sense to 42.
May train Ki to 36.
May train Leadership to 36.
May train Stunned maneuvers to 20.
May train Iron palm to 13.
May train Find weakness to 5.
May train Mind over body to 67.
May train Sewing to 80.
May train Kata to 55.
May train Vital points to 47.
May train Joint lock to 54.
May train Acupuncture to 52.
May train Light steps to 100.
May train Pattern weave to 72.
May train Iron body to 55.
May train Combat damage analysis to 10.
Level 21

Requirements: Has trained Martial arts to 59.
Has trained Throw weight to 46.
Has trained Defence sense to 31.
Has trained Ki to 21.
Has trained Iron palm to 10.
Has trained Find weakness to 2.
Available: May train Combat sense to 22.
May train Controlled motion to 33.
May train Martial arts to 96.
May train Meditation to 68.
May train Kiai-cry to 73.
May train Unarmed parry to 64.
May train Dodge to 57.
May train Throw weight to 83.
May train Stun to 50.
May train Contact reflexes to 55.
May train Enhance criticals to 42.
May train Defence sense to 49.
May train Ki to 42.
May train Leadership to 38.
May train Stunned maneuvers to 28.
May train Iron palm to 22.
May train Find weakness to 14.
May train Mind over body to 70.
May train Kata to 59.
May train Vital points to 51.
May train Joint lock to 59.
May train Acupuncture to 57.
May train Pattern weave to 77.
May train Iron body to 59.
May train Combat damage analysis to 19.
Level 22

Requirements: Has trained Martial arts to 62.
Has trained Throw weight to 49.
Has trained Defence sense to 36.
Has trained Ki to 25.
Has trained Iron palm to 17.
Has trained Find weakness to 7.
Available: May train Combat sense to 25.
May train Controlled motion to 37.
May train Martial arts to 100.
May train Meditation to 71.
May train Kiai-cry to 77.
May train Unarmed parry to 68.
May train Dodge to 60.
May train Throw weight to 90.
May train Stun to 54.
May train Contact reflexes to 60.
May train Enhance criticals to 46.
May train Defence sense to 55.
May train Ki to 49.
May train Leadership to 39.
May train Stunned maneuvers to 35.
May train Iron palm to 30.
May train Find weakness to 23.
May train Tumbling attack to 5.
May train Mind over body to 73.
May train Kata to 64.
May train Vital points to 56.
May train Joint lock to 63.
May train Acupuncture to 62.
May train Pattern weave to 81.
May train Iron body to 64.
May train Combat damage analysis to 28.
Level 23

Requirements: Has trained Defence sense to 41.
Has trained Ki to 29.
Has trained Iron palm to 24.
Has trained Find weakness to 11.
Available: May train Combat sense to 27.
May train Controlled motion to 42.
May train Meditation to 75.
May train Kiai-cry to 81.
May train Unarmed parry to 72.
May train Dodge to 63.
May train Stun to 59.
May train Contact reflexes to 65.
May train Enhance criticals to 50.
May train Defence sense to 61.
May train Ki to 55.
May train Leadership to 41.
May train Stunned maneuvers to 43.
May train Iron palm to 39.
May train Find weakness to 33.
May train Tumbling attack to 16.
May train Mind over body to 77.
May train Kata to 68.
May train Vital points to 60.
May train Joint lock to 68.
May train Acupuncture to 66.
May train Pattern weave to 86.
May train Iron body to 68.
May train Combat damage analysis to 37.
Level 24

Requirements: Has trained Defence sense to 45.
Has trained Ki to 33.
Has trained Iron palm to 31.
Has trained Find weakness to 16.
Available: May train Combat sense to 30.
May train Controlled motion to 47.
May train Meditation to 78.
May train Kiai-cry to 85.
May train Unarmed parry to 76.
May train Dodge to 66.
May train Stun to 63.
May train Contact reflexes to 70.
May train Enhance criticals to 54.
May train Defence sense to 68.
May train Ki to 61.
May train Leadership to 42.
May train Stunned maneuvers to 51.
May train Iron palm to 48.
May train Find weakness to 42.
May train Tumbling attack to 28.
May train Mind over body to 80.
May train Kata to 73.
May train Vital points to 64.
May train Joint lock to 72.
May train Acupuncture to 71.
May train Pattern weave to 90.
May train Iron body to 73.
May train Combat damage analysis to 46.
Restricted: Gender is male then:
    * May train Throw weight to 100.
Level 25

Requirements: Has trained Defence sense to 51.
Has trained Ki to 36.
Has trained Iron palm to 38.
Has trained Find weakness to 21.
Available: May train Combat sense to 32.
May train Controlled motion to 51.
May train Meditation to 82.
May train Kiai-cry to 90.
May train Unarmed parry to 80.
May train Dodge to 70.
May train Stun to 67.
May train Contact reflexes to 75.
May train Enhance criticals to 59.
May train Defence sense to 74.
May train Ki to 68.
May train Leadership to 44.
May train Stunned maneuvers to 59.
May train Iron palm to 56.
May train Find weakness to 52.
May train Tumbling attack to 40.
May train Mind over body to 83.
May train Sculpture to 10.
May train Kata to 77.
May train Vital points to 68.
May train Joint lock to 77.
May train Acupuncture to 76.
May train Pattern weave to 95.
May train Iron body to 77.
May train Combat damage analysis to 55.
Level 26

Requirements: Has trained Defence sense to 55.
Has trained Ki to 40.
Has trained Iron palm to 44.
Has trained Find weakness to 26.
Available: May train Combat sense to 35.
May train Controlled motion to 56.
May train Meditation to 85.
May train Unarmed parry to 84.
May train Dodge to 73.
May train Stun to 71.
May train Contact reflexes to 80.
May train Enhance criticals to 63.
May train Defence sense to 80.
May train Ki to 74.
May train Leadership to 45.
May train Stunned maneuvers to 66.
May train Iron palm to 65.
May train Find weakness to 61.
May train Tumbling attack to 52.
May train Mind over body to 86.
May train Sculpture to 24.
May train Kata to 82.
May train Vital points to 73.
May train Joint lock to 81.
May train Acupuncture to 81.
May train Pattern weave to 100.
May train Iron body to 82.
May train Combat damage analysis to 64.
Restricted: Gender is female then:
    * May train Kiai-cry to 100.
Must pass one of the following:
Must pass one of the following:
 * Must be at max level in the Storm riders guild.
 * Must be at max level in the Mantis warrior guild.
 * Must be at max level in the The wisps guild.
 * Must be at max level in the Slithering horde guild.
 * Must be at max level in the Bull order guild.
 * Must be at max level in the Dark alliance guild.
    * May train Primal adept to 20.
Level 27

Requirements: Has trained Defence sense to 60.
Has trained Ki to 44.
Has trained Iron palm to 52.
Has trained Find weakness to 30.
Available: May train Combat sense to 37.
May train Controlled motion to 61.
May train Meditation to 89.
May train Unarmed parry to 88.
May train Dodge to 76.
May train Stun to 75.
May train Contact reflexes to 85.
May train Enhance criticals to 67.
May train Defence sense to 87.
May train Ki to 80.
May train Leadership to 47.
May train Stunned maneuvers to 74.
May train Iron palm to 74.
May train Find weakness to 71.
May train Tumbling attack to 64.
May train Mind over body to 90.
May train Sculpture to 38.
May train Kata to 86.
May train Vital points to 77.
May train Joint lock to 86.
May train Acupuncture to 85.
May train Iron body to 86.
May train Combat damage analysis to 73.
Restricted: Must pass one of the following:
Must pass one of the following:
 * Must be at max level in the Storm riders guild.
 * Must be at max level in the Mantis warrior guild.
 * Must be at max level in the The wisps guild.
 * Must be at max level in the Slithering horde guild.
 * Must be at max level in the Bull order guild.
 * Must be at max level in the Dark alliance guild.
    * May train Primal adept to 40.
Level 28

Requirements: Has trained Defence sense to 65.
Has trained Ki to 48.
Has trained Iron palm to 59.
Has trained Find weakness to 35.
Available: May train Combat sense to 40.
May train Controlled motion to 65.
May train Meditation to 92.
May train Unarmed parry to 92.
May train Dodge to 80.
May train Stun to 80.
May train Contact reflexes to 90.
May train Enhance criticals to 71.
May train Defence sense to 93.
May train Ki to 87.
May train Leadership to 48.
May train Stunned maneuvers to 82.
May train Iron palm to 82.
May train Find weakness to 80.
May train Tumbling attack to 76.
May train Mind over body to 93.
May train Sculpture to 52.
May train Kata to 91.
May train Vital points to 81.
May train Joint lock to 90.
May train Acupuncture to 90.
May train Iron body to 91.
May train Combat damage analysis to 82.
Restricted: Must pass one of the following:
Must pass one of the following:
 * Must be at max level in the Storm riders guild.
 * Must be at max level in the Mantis warrior guild.
 * Must be at max level in the The wisps guild.
 * Must be at max level in the Slithering horde guild.
 * Must be at max level in the Bull order guild.
 * Must be at max level in the Dark alliance guild.
    * May train Primal adept to 60.
Level 29

Requirements: Has trained Defence sense to 69.
Has trained Ki to 52.
Has trained Iron palm to 65.
Has trained Find weakness to 40.
Available: May train Combat sense to 42.
May train Controlled motion to 70.
May train Meditation to 96.
May train Unarmed parry to 96.
May train Contact reflexes to 95.
May train Enhance criticals to 75.
May train Defence sense to 100.
May train Ki to 93.
May train Leadership to 50.
May train Stunned maneuvers to 90.
May train Iron palm to 91.
May train Find weakness to 90.
May train Tumbling attack to 88.
May train Mind over body to 96.
May train Sculpture to 66.
May train Kata to 95.
May train Vital points to 85.
May train Joint lock to 95.
May train Acupuncture to 95.
May train Iron body to 95.
May train Combat damage analysis to 91.
Restricted: Must pass one of the following:
Must pass one of the following:
 * Must be at max level in the Storm riders guild.
 * Must be at max level in the Mantis warrior guild.
 * Must be at max level in the The wisps guild.
 * Must be at max level in the Slithering horde guild.
 * Must be at max level in the Bull order guild.
 * Must be at max level in the Dark alliance guild.
    * May train Primal adept to 80.
Level 30

Requirements: Has trained Ki to 55.
Has trained Iron palm to 72.
Available: May train Combat sense to 45.
May train Controlled motion to 75.
May train Meditation to 100.
May train Unarmed parry to 100.
May train Contact reflexes to 100.
May train Enhance criticals to 80.
May train Ki to 100.
May train Iron palm to 100.
May train Tumbling attack to 100.
May train Mind over body to 100.
May train Sculpture to 80.
May train Kata to 100.
May train Vital points to 90.
May train Joint lock to 100.
May train Acupuncture to 100.
May train Iron body to 100.
May train Combat damage analysis to 100.
Restricted: Gender is male then:
    * May train Stunned maneuvers to 100.
Gender is female then:
    * May train Find weakness to 100.
Must pass one of the following:
Must pass one of the following:
 * Must be at max level in the Storm riders guild.
 * Must be at max level in the Mantis warrior guild.
 * Must be at max level in the The wisps guild.
 * Must be at max level in the Slithering horde guild.
 * Must be at max level in the Bull order guild.
 * Must be at max level in the Dark alliance guild.
    * May train Primal adept to 100.