Help: Player quest creation
PLAYER QUEST CREATION
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Introduction
After being approved, a player may use the 'pquest' command in the
quest room. This command allows the use of an entire menu of commands
(shown by simply typing 'pquest'). The first command that should be
used is 'pquest help create'. This will show the help for the create
command. Before using the create command, the player must come up with
a unique name for the quest. It should be well thought out, as it
cannot be changed later (offensive names will be purged). After the
quest has been created, more commands become available.
Actions
Actions are the tasks that must be accomplished in order for the quest
to be completed. Again, help is available by typing 'pquest help
action'. To define an action, a marker must be purchased using the
'pquest action buy' command. Once purchased, this marker has its own
set of commands. Typing the command 'marker' will show a short list of
these commands, while 'marker help' will show a more complete
explanation.
Difficulty
The difficulty of the quest can be set using the command 'pquest
difficulty'. This value is shown when a player requests information
about the quest from the quest room. It is left to the master's
discretion to determine what this value should be.
Editing
Using the 'pquest edit' command, a master can choose a quest to edit.
The quest being edited will default to the quest most recently
purchased.
Features
Additional features may be added to a quest using the 'pquest feature'
command. Using the command 'pquest feature list' will produce a list
of features that can be added to a player quest. Using the command
'pquest help feature ' where is the name of a feature
will display that feature's description. Features may allow for
additional constraints or they might allow additional functionality.
Locking
Initially, a quest is locked after it is created. Which means that it
is hidden from mortal view and no other mortals may attempt it until
it is unlocked. 'pquest lock' may be used to show this status, add it,
or remove it. It is important that this status be removed after the
quest has been set up so that players may attempt the quest.
Description
The long description for the quest is one of the first things that
should be set. It should describe what it is that a player attempting
the quest should do in order to complete the quest. It should not go
in to gross detail.
Hints
After an action has been created, a hint may be added to it to give
the player some information about what he or she must do to complete
it. Using the 'pquest hint' command, hints can be added, removed, or
shown.
Other
Other commands may become available and have their own helps.
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