Help: Wanderers
The Wanderer's Guild
--------------------
About the guild:
----------------
The Wanderers Guild is unique in the realms of BatMUD in that it is the
only guild to specialize in magical methods of intercontinental travel.
This guild is only open to those who have already learned more traditional
methods of magical transportation, and who have explored the realms more
deeply than many others. With the use of magical vortexes, Wanderers can
teleport themselves or others between continents, or even open up a
temporary gateway between two continents. You must be a member of the
Mystical Navigators and have explored 19 particularly special places of
the world to join.
Where to find it:
-----------------
To find the guild of the Wanderers, follow the road south out of the city
of Rilynt'tar, on the continent of Furnachia. It will soon change to a
path, but keep following it south and east. As the path turns to the east,
keep the mountains and highlands to your north and the swamps to the south.
The path will turn southwards thru a dismal swamp, but don't loose heart.
As you leave the swamp and enter the hills you will find the entrance to the
maze that leads to the guild on a small shoulder of the mountain range that
runs from the northwest to the southeast.
Vote for BatMUD:
TMC,
TMS© 1990-2021 Balanced Alternative Techniques ry. All rights reserved. BatMUD™ is a registered trademark of Balanced Alternative Techniques ry.
The individual comments are the property of their posters, and may not reflect the views or opinions of the administration.