Weapons and Shields
In BatMUD, there are many different types of weapons that you can use.
Each weapon has its own unique properties that affect how well it can
be used in battle. You can slash with a sword in one hand and a shield
in the other, or cleave with a mighty two-handed axe, or dart in and out
with a pair of daggers, or use any of dozens of weapon types.
When choosing a weapon, there are many factors to consider:
-- the weapon skill
-- the weapon type
-- the weapon's material
-- the weapon's magical properties
Weapon Skills
BatMUD weapons are broken down into some general categories, each of
which has a skill assigned to it. These skills include:
** long blades: these heavy bladed weapons include the samurai's katana,
the knight's longsword, and the highlander's claymore.
** short blades: these light bladed weapons include knives and daggers,
as well as the short sword and the broad sword.
** bludgeons: these non-bladed weapons range greatly in size, from the club
and the staff to the maul and the flail.
** axes: this group of chopping weapons include the cleaver, the hand-axe,
and the massive greataxe.
** polearms: while some polearms are small, such as the javelin, the larger
ones, such as the pike, halberd, and lance, are the biggest weapons
in the game!
** shields: in BatMUD, shields are not merely defensive tools, but can
be used to bash your opponent.
Most guilds encourage the use of at least one type of weapon and allow
you to train that weapon skill. Rangers, for example, use bladed weapons
to hack at the thick branches and vines that bar their path, and focus
on axes, short blades, and long blades. Barbarians, on the other hand,
like large, undignified, smashing weapons, and practice with axes and
bludgeons. The soldiers of the Crimson Brigade are always ready to fight,
and can train with any weapon!
In addition to training in the weapon skill itself, there are many other
skills that are based on a certain type of weapon. The skill "stab",
for example, is a direct attack with a short blade. It cannot be used
with any other weapon type. The same can be said for "cleave" which
uses axes, "impale" which requires a polearm, and so forth. Some skills
can use more than one weapon type, so read the skill helpfile before
you choose a weapon.
A special note about shields: shields can be used to attack, and
the skill that does that is called "shield bash". However, merely
equipping a shield can help reduce the risk of dying in combat, as
hits from your opponents, especially those viciously harmful critical
hits, will happen less often. The skill "parry" can be used with any
weapon, but shields make the most use out of it.
Weapon Types
Within each general weapon category, there are multiple types of weapons
in that category. While each is different, as a genaral rule, the larger
weapons are heavier and hit for more damage, while the lighter ones are
faster and hit more easily.
Choose the type of weapon based on your character's size and strength.
Larger races can use larger weapons more easily -- an ogre has little to
no trouble using a two-handed sword (or a '2h sword' as it is known in
BatMUD) with the same ease as a human wields a longsword, or a hobbit
wields a shortsword. Many players choose the weapon type that is the
largest they can easily wield in one hand, but you do not have to.
Wielding a weapon in two (or even three or four) hands improves the
weapon's accuracy, speed, damage, and your overall control of it.
You can also deliberately try to wield a weapon in fewer hands than
is comfortable -- a process known as "forcewielding" -- but this
sacrifices some of the weapon's benefits, mostly accuracy and damage.
Depending on the situation, some approaches will work better than others.
If your strength is exceptional, perhaps due to the effect of a magic spell
or item, or if you are riding a mount, you can use a larger weapon than
you normally could.
The skill "compare" is an excellent tool for evaluating weapon size,
accuracy, damage, etc.
Weapon Materials
Every material has its own strengths and weaknesses. In terms of
weapons, there are a few things to consider.
** some materials (mostly metals) make very heavy weapons, while others
(such as gemstone and glass) make lightweight weapons. Heavier weapons are
harder to wield, but cause more damage when they hit. On the other hand,
light weapons hit more often but pack less of a punch.
** some materials are harder than others. Soft weapons break easily,
and will need to be repaired often -- or replaced. Harder materials,
such as titanium and diamond, don't lose their edge as easily and
can parry attacks without taking as much damage. If treated well,
these weapons can last for many battles before breaking.
** some materials have special effects. A weapon made of ice will freeze
what it hits, while a weapon made of molybdenum is toxic. Some weapons
will even radiate light or emit darkness!
Enchanted Weapons
Like many other magical items in the world of BatMUD, a magical weapon
can aid you in many ways. It could affect your stats, making you stronger
or healthier, or grant you bonuses to certain skills, allow you to heal
faster, or any other number of effects. However, these benefits are
not unique to weapons.
A truly special weapon is recognizable by the red glow it gives off.
Such weapons have all-around bonuses in combat, hitting more often and
causing more damage. Depending on the power of the magic in the weapon,
it could cause more damage than its physical form would normally allow.
Even a simple dagger can be enchanted to hit harder than a nonmagical
greataxe!
In addition, many weapons have the ability to cause different types
of damage. You might find a flaming sword that inflicts fire damage,
or a mace that drips with acid. Many monsters are tough, and their
armour reduces the effect of mere "physical" damage. In particular,
the non-living bodies of undead monsters are notoriously hard to
damage, since they don't feel pain and don't bleed. Such "bonus damage"
weapons can injure them far more easily than a nonmagical weapon.
So choose your weapon, or weapons, carefully. It could be the difference
between victory and defeat!
See also:
-- help wield
-- help heft
-- help skill axes/bludgeons/polearms...
-- help skill cleave/pound/impale...
-- help weapon list (this is a good one to read)
-- help weapon [weapontype] (eg. help weapon halberd)