My three-year tour of duty at the Crimson Brigade is coming rapidly to
an end. Excellent guild, albeit totally replacable in eq-parties. Below,
I propose some ideas on how to restore the crimson defensive superiority.
These ideas are not some super-spiffy offensive skills or uber hp-boosts,
but concentrate more on making crimsons the main defensive guild in the
mud by slightly downgrading hybrid abilities and introducing an _active_
defensive skill requiring crimson leadership. I think the main problem is
making that skill a necessity in big parties without it being an upgrade
to the game.
So, in all simplicity: 'blog view nosunrise'
This is definitely the wrong newsgroup to get any feedback, but try
read it through with care and comment on any problems.