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BatMUD Forums > Inform > E'siris

 
 
#1
03 Jun 2007 14:12
 
 
Remember when the old Batworld was destroyed and all the player cities
migrated to an ethereal plane? Well, for some peculiar reason, the ethereal
plane, or Nexus, seems to be strongly related to the recent overflow of
Jorgoses to this new world. It seems that their native continent is not
Furnachia, as one might easily guess, but instead their origins are more
shrouded in mystery.

However, while mostly the plain Jorgoses have recently invaded the realms, it
seems that they have left behind cousins on the ethereal plane of their
origin, in a ghost city of E'siris. When the Jorgos community realized that
there are new inhabitants on the new continents, they requested help from
Dralith (with a lot of help from Blasterr, and some from Ulath) for rebuilding
the city of E'siris. The golems themselves already had a method for accessing
this ethereal city - and they have tapped into Melemkor's whirling portals for
providing access.

Now, the interesting thing about this city is that while you can enter it from
any continent, you can only exit to the continent you came from, be it you
arrived via a portal, or by someone bringing your soul back from the dead to
E'siris.

The golems, however, babble about some eternal quests one could complete to
allow access to ANY continent regardless of where you came from - perhaps this
is something you should investigate?

For those HC-players; in short, the ferry experiment didn't go down as well as
we had thought. A new ethereal city has been brought into the game, which is
accessible from any Whirling Portal, but you can only exit to where you came
from - except if you can find out what all the Jorgos-babble about the quests
are about.

If you encounter bugs, please contact Dralith, yours truly, or any 150+ wiz,
in that order. We have the capability to fix issues immediately.

 
 
 
Ulath
W i z a r d
29y, 152d, 1h, 25m, 24s old
Level:
65 [Wizard]