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BatMUD Forums > Guilds.sailor > Re: Speed.. ticket..

 
 
#1
15 Aug 2008 02:23
 
 
Is there any way that the ticketman can remember you for awhile? This is the
only trainer that requires using your 'key' for every visit. If you have a
full crew, and end up leaving (lack of money).. *punch* one ticket slot gone.
If you login during blood bath when you went ld to save a ticket punch *dead*
another punch. If you have a full crew and need to release somebody in order
to hire your special *punch* another slot taken. Is it unreasonable for him
to remember that you were there and had your ticket punched 2 seconds ago? or
1 hr ago? maybe as you leave Syndyna and arent aggro she could give you a
temporary ticket stub that will get you back in for an hour? dunno.. just
bitching a little. It gets frustrating after awhile.

 
Rating:
16
Votes:
16
 
 
Xyloid
N e w b i e  H e l p e r
1y, 259d, 0h, 58m, 14s old
Level:
66
 
 
#2
15 Aug 2008 06:54
 
 
Xyloid wrote:
Is there any way that the ticketman can remember you for awhile? This is the
only trainer that requires using your 'key' for every visit. If you have a
full crew, and end up leaving (lack of money).. *punch* one ticket slot gone.
If you login during blood bath when you went ld to save a ticket punch *dead*
another punch. If you have a full crew and need to release somebody in order
to hire your special *punch* another slot taken. Is it unreasonable for him
to remember that you were there and had your ticket punched 2 seconds ago? or
1 hr ago? maybe as you leave Syndyna and arent aggro she could give you a
temporary ticket stub that will get you back in for an hour? dunno.. just
bitching a little. It gets frustrating after awhile.
The room is relocable, if you really have to save a ticket, ask someone to
serve as your relo-pole in there while you get more money, sack a crewmember,
or whatnot.
Better yet, how about making sure you have money on your bankaccount before
you go there, and keep one crewslot open on your ship for occasions like that.

 
Rating:
-13
Votes:
19
 
 
Nerya
C o d e s l a v e
27y, 76d, 3h, 54m, 21s old
Level:
21 [Wizard]
 
 
#3
15 Aug 2008 19:11
 
 
Nerya wrote:
Xyloid wrote:
Is there any way that the ticketman can remember you for awhile? This is the
only trainer that requires using your 'key' for every visit. If you have a
full crew, and end up leaving (lack of money).. *punch* one ticket slot gone.
If you login during blood bath when you went ld to save a ticket punch *dead*
another punch. If you have a full crew and need to release somebody in order
to hire your special *punch* another slot taken. Is it unreasonable for him
to remember that you were there and had your ticket punched 2 seconds ago? or
1 hr ago? maybe as you leave Syndyna and arent aggro she could give you a
temporary ticket stub that will get you back in for an hour? dunno.. just
bitching a little. It gets frustrating after awhile.
The room is relocable, if you really have to save a ticket, ask someone to
serve as your relo-pole in there while you get more money, sack a crewmember,
or whatnot.
Better yet, how about making sure you have money on your bankaccount before
you go there, and keep one crewslot open on your ship for occasions like that.
I'm aware that its entirely possible to think of everything.. and while at it,
I should have been aware that I'd be logging into bloodbath today when I had
just punched my 10th punch out, forcing me to go make another.. wasting 30
mins of my life. I'm usually more on top of my game, but after this many
years of checking the trainers, I sometimes slip. Then again, I was also just
venting about an unnecessary annoyance and waste of my time.. not saying I'm
incablable of dealing with it.

 
Rating:
13
Votes:
13
 
 
Xyloid
N e w b i e  H e l p e r
1y, 259d, 2h, 41m, 16s old
Level:
66