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BatMUD Forums > Guilds > Re: knight combat skills

 
 
#1
07 Dec 2011 16:45
 
 
Certain knight combat skills, such as parry and enhance criticals, are now
trainable to a much higher level by knights who are also sabres, templars, or
liberators. Effective at quit/re-enter.

Shinarae Lluminus

P.S. This was Entor's idea.

 
Rating:
4
Votes:
4
 
 
Shinarae
A r c h w i z a r d
2y, 238d, 17h, 35m, 3s old
Level:
200 [Wizard]
 
 
#2
07 Dec 2011 20:07
 
 
Shinarae wrote:
Certain knight combat skills, such as parry and enhance criticals, are now
trainable to a much higher level by knights who are also sabres, templars, or
liberators. Effective at quit/re-enter.

Shinarae Lluminus

P.S. This was Entor's idea.
Level 15:
Must pass one of the following:
* Must be at least level 25 in the Sabres guild.
* Must be at least level max in the Cavalier guild.
* Must be at least level 25 in the Templar guild.
* Must be at least level 25 in the Liberator guild.
* May train Find weakness to 100.
* May train Enhance criticals to 100.
* May train Parry to 75.
* May train Dodge to 60.

 
Rating:
1
Votes:
1
 
 
Lyriikka
1y, 314d, 17h, 41m, 30s old
Level:
99
 
 
#3
29 Dec 2011 17:02
 
 
Lyriikka wrote:
Shinarae wrote:
Certain knight combat skills, such as parry and enhance criticals, are now
trainable to a much higher level by knights who are also sabres, templars, or
liberators. Effective at quit/re-enter.

Shinarae Lluminus

P.S. This was Entor's idea.
Level 15:
Must pass one of the following:
* Must be at least level 25 in the Sabres guild.
* Must be at least level max in the Cavalier guild.
* Must be at least level 25 in the Templar guild.
* Must be at least level 25 in the Liberator guild.
* May train Find weakness to 100.
* May train Enhance criticals to 100.
* May train Parry to 75.
* May train Dodge to 60.
Is there something I'm not understanding: To train the above mentioned skills
in Knights you need to be level 25 in Templar, but to even join the Knights
guild you need to be at max level (30) in Templar ... ?
And the same goes with Liberators. And I guess Sabres and Cavalier won't help
as they are not good relig.

 
Rating:
-1
Votes:
1
 
 
Dreoca
1y, 286d, 16h, 0m, 39s old
Level:
94
 
 
#4
30 Dec 2011 01:14
 
 
Quote:
Lyriikka wrote:
Shinarae wrote:
Certain knight combat skills, such as parry and enhance criticals, are now
trainable to a much higher level by knights who are also sabres, templars, or
liberators. Effective at quit/re-enter.

Shinarae Lluminus

P.S. This was Entor's idea.
Level 15:
Must pass one of the following:
* Must be at least level 25 in the Sabres guild.
* Must be at least level max in the Cavalier guild.
* Must be at least level 25 in the Templar guild.
* Must be at least level 25 in the Liberator guild.
* May train Find weakness to 100.
* May train Enhance criticals to 100.
* May train Parry to 75.
* May train Dodge to 60.
Is there something I'm not understanding: To train the above mentioned skills
in Knights you need to be level 25 in Templar, but to even join the Knights
guild you need to be at max level (30) in Templar ... ?
And the same goes with Liberators. And I guess Sabres and Cavalier won't help
as they are not good relig.
Why does it matter that it says 25 instead of 30 or max? Either way, you still
pass the requirement if you're good relig and can still fail it if you're
civilized. Hell, it could say 1 and have the exact same effect as any other
valid value.

--Dralith

 
Rating:
-1
Votes:
1
 
 
Dralith
S a g e
30y, 146d, 18h, 21m, 39s old
Level:
150 [Wizard]