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BatMUD Forums > Guilds.merchant > Handling materials with raw/refined option

 
 
#1
08 Jun 2013 07:55
 
 
Hello,

Would it be possible to improve material handling by letting me define the
state of the material in my commands? For example:

get all raw <material> from <workbench>
put all refined <material> in <workbench>

It would already be great if (pro) workbenches support this, even better if
it's generic.

Cheers,

-N.

 
Rating:
8
Votes:
10
 
 
Niliz
1y, 103d, 5h, 58m, 10s old
Level:
90