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BatMUD Forums > Guilds.riftwalker > Re: Entity appearance/description past max rep to achieve Garg

 
 
#1
08 Oct 2014 01:30
 
 
I've had this in my head since i started playing the Riftwalker however many
years ago.. And i'd rather throw it out there and be tossed out, rather than
let it sit in my head any longer:D

I've read over the Rift lore/info a few times this morning. There isn't really
anything that leads me to thinking rift entities are all humanoids.

Where the Rift is in some essence ties to different elemental planes perhaps.

I'm not really looking for more stats, specials etc. I would however like the
ability to take the entities past their humanoid form onto another form of
creature..

It'd most likely been easier to say, i'd love with enough rep to have my
entities take on a draconic form.

Here is how i see at least my fire entity along the road of advancement... and
really the addition i added at the end for colossal doesn't really NEED all the
steps as i put it.. But it might add to the work required to get to it.. Again
i'm not looking for more power, my portion of the this is purely description
based changes post Garg Blazing..

https://docs.google.com/presentation/d/1CTZs86Tt9Ff1oI0iNdNOC0ko29vKTz0UX1SGku1xpv4/edit?usp=sharing

 
Rating:
1
Votes:
1
 
 
Elwynes
1y, 74d, 17h, 38m, 45s old
Level:
40
 
 
#3
28 Sep 2014 05:16
 
 
Banshee, black cat, succubi all have a similar archetype mythos for sucking
air/life from victims lungs...like air entity. Mebbe sirens, water nymphs or
crocodile avatar for water entity and Djinn for fire entity etc. Perhaps make
certain specializations open to riftwalker combos or even dependant upon the
race of the riftwalker. Players that are a race that is alive vs undead.
With psionicists: succubus for air entity and siren for water entity etc.
Again not to unbalance the guild but
to add more style and aesthetics.

 
Rating:
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Votes:
2
 
 
Sammael
349d, 22h, 22m, 36s old
Level:
40